Shock: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
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Latest revision as of 20:55, 29 November 2024
Shock is a non-damaging lightning ailment that deals causes the target to take increased damage.
Mechanics
Shock grants a debuff of #% increased Damage taken equivalent to the effect of the shock. This is additive with other damage taken modifiers.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.
The chance to apply shock depends on the amount of pre-mitigation damage recived relative to 25% of the monster's ailment threshold.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt. Because shock chance is determined before mitigation, resistances and other damage reduction do not affect it.
Version history
Version | Changes |
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0.1.0 |
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- ↑ Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071