Shock: Difference between revisions

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(Created page with "{{status | name = Shocked | type = Ailment | icon = Shock status icon.png | description ={{c|normal|}} }} {{tooltip | name = Shock | description = }} '''Shock''' is a non-damaging lightning ailment that deals causes the target to take increased damage. __TOC__ ==Mechanics== Shock does not stack; each instance of shock has an independent duration and only the highest...")
 
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==Mechanics==
==Mechanics==
Shock grants a debuff of {{c|mod|#% increased Damage taken}} equivalent to the effect of the shock. This is additive with other [[damage taken]] modifiers.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.
Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.



Revision as of 19:36, 26 November 2024

Shock
Tooltip


Shock is a non-damaging lightning ailment that deals causes the target to take increased damage.

Mechanics

Shock grants a debuff of #% increased Damage taken equivalent to the effect of the shock. This is additive with other damage taken modifiers.

Shock does not stack; each instance of shock has an independent duration and only the highest effect shock will apply.

The chance to apply shock depends on the amount of damage dealt relative to 25% of the monster's ailment threshold.[1] Critical strikes do not inherently always apply ailments, but they do indirectly affect the chance to apply ailments due to critical damage bonus affecting the damage dealt.

Version history

Version Changes
Unknown
  • Introduced to the game.
  1. Confirmed by viperesque on the official Path of Exile Discord. https://discord.com/channels/174993814845521922/1118165205025828884/1311050747261227071