Reservation: Difference between revisions

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(Created page with "'''Reservation''' is a method of using a resource, typically spirit, to pay for an ongoing effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. ==Related unique items== {{Drop enabled unique item table |tables=item_stats |join=items._pageID=item_stats._pageID |where = item_stats.id LIKE "%Reserve%" |level=1 |stat=1 |large=1 }}")
 
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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an ongoing effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs.  
'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by [[skill]]s do not deactivate on [[death]].


==Related unique items==
==Related unique items==
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[[Category: Game mechanics]]
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Latest revision as of 00:29, 14 October 2024

Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by skills do not deactivate on death.

Related unique items

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