Reservation: Difference between revisions
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Bloonpauper (talk | contribs) (Created page with "'''Reservation''' is a method of using a resource, typically spirit, to pay for an ongoing effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. ==Related unique items== {{Drop enabled unique item table |tables=item_stats |join=items._pageID=item_stats._pageID |where = item_stats.id LIKE "%Reserve%" |level=1 |stat=1 |large=1 }}") |
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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an | '''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by [[skill]]s do not deactivate on [[death]]. | ||
==Related unique items== | ==Related unique items== | ||
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|large=1 | |large=1 | ||
}} | }} | ||
[[Category: Game mechanics]] | |||
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Latest revision as of 00:29, 14 October 2024
Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by skills do not deactivate on death.
Related unique items
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