Mind Over Matter: Difference between revisions
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{{infocard | {{infocard | ||
|header = | |header = Mind Over Matter | ||
|subheader = Keystone | |subheader = Keystone | ||
|1 = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Mind Over Matter passive skill icon.png]]</div> | |1 = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Mind Over Matter passive skill icon.png]]</div> | ||
|2 = | |2 = All Damage is taken from Mana before Life<br>50% less Mana Recovery Rate | ||
|3 = {{c|flavour|While the mind endures, so too will the body.}} | |3 = {{c|flavour|While the mind endures, so too will the body.}} | ||
}} | }} | ||
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{{Passive skill box|Mind Over Matter}} | {{Passive skill box|Mind Over Matter}} | ||
''' | '''Mind Over Matter''' is a [[keystone passive skill]] that causes the character's [[mana]] to absorb all of the [[damage]] dealt to [[life]], but halves mana recovery. | ||
==Mechanics== | ==Mechanics== | ||
All damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life. | |||
As Mind Over Matter does not actually reduce total incoming damage or increase the player's actual life total, it does not affect the threshold or effectiveness of stun and ailments applied to players. | |||
When combined with [[Chaos Inoculation]], both [[energy shield]] and mana must be depleted before any damage affects life. | |||
: If both Chaos Inoculation and [[Eldritch Battery]] are taken, the player must fully deplete the enhanced mana pool before taking any damage to life. The player will still be technically immune to Bleeding as they will take all damage to mana first before life. | |||
In the [[Trial of the Sekhemas]], Mind over Matter will cause the player's maximum mana to be added to their total Honour, in addition to life and energy shield. | |||
==Location== | |||
Mind Over Matter is located on the top left side of the passive skill tree. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
{{sister|poewiki}} |
Latest revision as of 21:39, 22 January 2025
50% less Mana Recovery Rate
Lua error: Error: Table passive_skills not found..
Mind Over Matter is a keystone passive skill that causes the character's mana to absorb all of the damage dealt to life, but halves mana recovery.
Mechanics
All damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
As Mind Over Matter does not actually reduce total incoming damage or increase the player's actual life total, it does not affect the threshold or effectiveness of stun and ailments applied to players.
When combined with Chaos Inoculation, both energy shield and mana must be depleted before any damage affects life.
- If both Chaos Inoculation and Eldritch Battery are taken, the player must fully deplete the enhanced mana pool before taking any damage to life. The player will still be technically immune to Bleeding as they will take all damage to mana first before life.
In the Trial of the Sekhemas, Mind over Matter will cause the player's maximum mana to be added to their total Honour, in addition to life and energy shield.
Location
Mind Over Matter is located on the top left side of the passive skill tree.
Version history
Version | Changes |
---|---|
0.1.0 |
|