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Item socket: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Item sockets can hold [[rune]]s, [[soul core]]s, or [[talisman]]s, which add an [[enchantment]] to the item. They will grant offensive modifiers to [[martial weapons]], | Item sockets can hold [[rune]]s, [[soul core]]s, or [[talisman]]s, which add an [[enchantment]] to the item. They will grant offensive modifiers to [[martial weapons]], caster-related modifiers to [[wand]]s and [[Staff|staves]], minion-related modifiers to [[sceptre]]s, and defensive modifiers to [[Armour (equipment)|armour]]. Once socketed, the item cannot be removed, but can be overwritten by another socketable item. | ||
Sockets can be increased through the use of an {{il|Artificer's Orb}}. [[Body armour]]s and [[two-handed weapon]]s can have up to 2 maximum sockets, while other types of armour and weapons can have up to 1. Some unique items have additional sockets beyond the normal limit. | Sockets can be increased through the use of an {{il|Artificer's Orb}}. [[Body armour]]s and [[two-handed weapon]]s can have up to 2 maximum sockets, while other types of armour and weapons can have up to 1. Some unique items have additional sockets beyond the normal limit. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0f| | |||
* [[Sceptre]]s can now have sockets, and we've added a new set of [[Talisman]] modifiers for Sceptres to allow upgrades to your Minions at mid to late game. | |||
}} | |||
{{Version history table row|0.2.0e| | {{Version history table row|0.2.0e| | ||
* We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision [[rune]]s all now work on Wands and Staves, with their own set of modifiers. | * We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision [[rune]]s all now work on Wands and Staves, with their own set of modifiers. |
Latest revision as of 02:04, 16 April 2025
Item sockets (also known as rune sockets) are slots found on equipment such as weapons or armour or into which certain items can be placed.
Mechanics
Item sockets can hold runes, soul cores, or talismans, which add an enchantment to the item. They will grant offensive modifiers to martial weapons, caster-related modifiers to wands and staves, minion-related modifiers to sceptres, and defensive modifiers to armour. Once socketed, the item cannot be removed, but can be overwritten by another socketable item.
Sockets can be increased through the use of an Artificer's Orb. Body armours and two-handed weapons can have up to 2 maximum sockets, while other types of armour and weapons can have up to 1. Some unique items have additional sockets beyond the normal limit.
An additional item socket can also be added as result of corruption, such as using a Vaal Orb, bypassing the usual limit.
Version history
Version | Changes |
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0.2.0f | |
0.2.0e |
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0.1.1 |
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0.1.0 |
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