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Dodge roll: Difference between revisions
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* Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded. | * Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded. | ||
* Certain small monsters can get pushed away by the player while dodge rolling. | * Certain small monsters can get pushed away by the player while dodge rolling. | ||
* The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll. | * The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll. | ||
* Rolling covers more initial distance but travels the same distance | * Rolling covers more initial distance but travels the same total distance as base [[movement speed]] (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost. | ||
* Dodge roll's animation cannot be modified by [[skill speed]]. | :* Modifiers to dodge roll distance (e.g. {{il|Surefooted Sigil}}) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall. | ||
* Dodge roll's animation cannot be modified by [[skill speed]]. However, it is affected by [[action speed]]. | |||
* Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | * Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | ||
* Rolling while [[shapeshift]]ed will morph you out of the transformation, though this can be negated in some cases. | * Rolling while [[shapeshift]]ed will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in [[town]]s. | ||
** [[Demon Form]] does not get reverted; instead, it replaces dodge roll with a dash. | |||
===Modifying dodge roll=== | ===Modifying dodge roll=== | ||
Certain skills and passives can modify Dodge roll or change its functions entirely. | Certain skills and passives can modify Dodge roll or change its functions entirely. | ||
* The [[Bulwark]] keystone removes the damage avoidance granted during a dodge roll, but grants consistent [[damage reduction]] while dodge rolling. | |||
* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles [[stun]] threshold instead. | * The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles [[stun]] threshold instead. | ||
* | * [[Blink]] is a [[permanent]] [[buff]] skill that changes your dodge roll into a teleport spell with a cooldown. | ||
==Related unique items== | |||
Theses unique items have effects related to Dodge Roll: | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%dodge%roll%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.1| | |||
* More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton. | |||
* Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time. | |||
* Fixed a bug where some interactables couldn't be cancelled by using dodge roll. | |||
* Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls. | |||
* Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp. | |||
}} | |||
{{Version history table row|0.1.0d| | {{Version history table row|0.1.0d| | ||
* Player size is now set to Zero units while dodge rolling instead of One unit. | * Player size is now set to Zero units while dodge rolling instead of One unit. |
Latest revision as of 00:41, 17 January 2025
Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.
Mechanics
- Dodge roll has no cooldown or cost by default.
- Dodge roll moves the player 3.7 metres in a direction.
- Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
- Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
- Certain small monsters can get pushed away by the player while dodge rolling.
- The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
- Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
- Modifiers to dodge roll distance (e.g.
Surefooted SigilSurefooted Sigil
Jade AmuletRequires Level 8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 Metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled RecentlyNatural grace is born, not earned.) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
- Modifiers to dodge roll distance (e.g.
- Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
- Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
- Rolling while shapeshifted will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in towns.
- Demon Form does not get reverted; instead, it replaces dodge roll with a dash.
Modifying dodge roll
Certain skills and passives can modify Dodge roll or change its functions entirely.
- The Bulwark keystone removes the damage avoidance granted during a dodge roll, but grants consistent damage reduction while dodge rolling.
- The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
- Blink is a permanent buff skill that changes your dodge roll into a teleport spell with a cooldown.
Related unique items
Theses unique items have effects related to Dodge Roll:
Item | Base item | ![]() | Stats |
---|---|---|---|
Surefooted Sigil![]() Jade AmuletRequires Level 8+(10-15) to Dexterity+(40-60) to maximum Life +(5-15) to Dexterity +1 Metre to Dodge Roll distance 50% increased Evasion Rating if you've Dodge Rolled RecentlyNatural grace is born, not earned. ![]() | Jade Amulet | 8 | +(10-15) to Dexterity+(40-60) to maximum Life +(5-15) to Dexterity +1 Metre to Dodge Roll distance 50% increased Evasion Rating if you've Dodge Rolled Recently |
Ghostmarch![]() Threaded ShoesEvasion: 28 Energy Shield: 14Requires Level 16, 17 Dex, 17 Int(100-150)% increased Evasion and Energy Shield +(30-50) to maximum Mana +(17-23)% to Chaos Resistance Dodge Roll passes through EnemiesThe cursed ones march forever, On their hopeless, last endeavour. ![]() | Threaded Shoes | 16 | (100-150)% increased Evasion and Energy Shield +(30-50) to maximum Mana +(17-23)% to Chaos Resistance Dodge Roll passes through Enemies |
Ab Aeterno![]() Grand CuissesArmour: 66 Evasion: 60 Energy Shield: 23Requires Level 65, 43 Str, 43 Dex, 43 Int(15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 secondsHis enemy was for endurance forged. His own waned. ![]() | Grand Cuisses | 65 | (15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds |
Version history
Version | Changes |
---|---|
0.1.1 |
|
0.1.0d |
|
0.1.0 |
|