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Guide:Map Cheat Sheet: Difference between revisions
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{{Guide|subject= | {{Guide|subject=summarising map layouts and encounters|date=December 11, 2024}} | ||
This guide is meant to give a general layout/type of each [[List of maps|map]] along with notable mob types or encounters. | This guide is meant to give a general layout/type of each [[List of maps|map]] along with notable mob types or encounters. | ||
Fubgun has put together a guide on the different maps with tiers here: https://tinyurl.com/Map-rating | |||
==Abyss== | |||
* Cave map type | |||
* Medium-width corridors that go in random directions | |||
* Spiders spawn from the sides of the map randomly | |||
* Boss is Zar Wali, The Bone Tyrant | |||
<gallery> | |||
File:Abyss_map.png|Minimap | |||
File:Abyss boss.png|Boss | |||
</gallery> | |||
==Augury== | |||
* Indoor temple map with a locked inner sanctum | |||
* Must pull 3 levers to open the middle of the map to fight rare mobs | |||
* The 3 levers are in the middle of each side that you did not spawn on | |||
* You cannot cancel pulling the levers - make sure you kill all mobs around them first | |||
<gallery> | |||
File:Augury_map.png|Minimap | |||
File:Augury_lever.png|Lever | |||
</gallery> | |||
==Backwash== | ==Backwash== | ||
Line 11: | Line 33: | ||
File:backwash.png|Minimap | File:backwash.png|Minimap | ||
File:backwash_boss.png|Boss | File:backwash_boss.png|Boss | ||
</gallery> | |||
==Bloodwood== | |||
* Forest map type | |||
* Fairly linear | |||
* Long winding corridor | |||
* Can easily miss rares if you don't check all sides as you go down the corridor | |||
<gallery> | |||
File:Bloodwood_map.png|Minimap | |||
</gallery> | |||
==Blooming Field== | |||
* Forest map type | |||
* Big square | |||
* Lots of roots and trees obstructing movement | |||
* Boss is the multi-phase crow boss with the bell | |||
<gallery> | |||
File:Blooming_field_map.png|Minimap | |||
File:Blooming_field_boss.png|Boss | |||
</gallery> | </gallery> | ||
Line 17: | Line 58: | ||
* Long winding map with large obstacles along the way | * Long winding map with large obstacles along the way | ||
* Similar to Strand in PoE 1 | * Similar to Strand in PoE 1 | ||
* Boss is Grudgelash, Vile Ent | |||
<gallery> | <gallery> | ||
File:Burial_bog.png|Minimap | File:Burial_bog.png|Minimap | ||
File:Burial_bog_boss.png|Boss | |||
</gallery> | |||
==Cenotes== | |||
* Beach type map | |||
* Fairly open layout | |||
<gallery> | |||
File:Cenotes_map.png|Minimap | |||
</gallery> | |||
==Channel== | |||
* Indoor temple type map | |||
* Has a chest that, when opened, turns a lot of statues into mobs | |||
<gallery> | |||
File:Channel map.png|Minimap | |||
</gallery> | |||
==Creek== | |||
* Linear map with wide sides | |||
* Large tree and rock obstacles, but there are large open areas as well | |||
* Boss is the big chainsaw guy | |||
<gallery> | |||
File:Creek map.png|Minimap | |||
</gallery> | |||
==Crypt== | |||
* Mausoleum map type | |||
* Long narrow corridors | |||
* Boss is the first floor sanctum boss from PoE 1 | |||
<gallery> | |||
File:Crypt_map.png|Minimap | |||
File:Crypt boss.png|Boss | |||
</gallery> | |||
==Decay== | |||
* Swamp map type | |||
* Circular map with lots of obstacles | |||
* Boss is [[The Rotten Druid]] | |||
<gallery> | |||
File:Decay_map.png|Minimap | |||
</gallery> | |||
==Deserted== | |||
* Desert type map | |||
* Long linear-ish map | |||
<gallery> | |||
File:Deserted_map.png|Minimap | |||
</gallery> | |||
==Forge== | |||
* Long, straight hallways | |||
* Looks like crucible maps from PoE1 | |||
<gallery> | |||
File:Forge_map.png|Minimap | |||
File:Forge_boss.png|Boss | |||
</gallery> | |||
==Fortress== | |||
* Circular map with big open areas | |||
* Boss is Pirasha, The Forgotten Prisoner, which is the map version of [[Balbala, the Traitor]], but the arena is a lot larger | |||
<gallery> | |||
File:Fortress_map.png|Minimap | |||
File:Fortress_boss.png|Boss | |||
</gallery> | |||
==Gothic City== | |||
* City type map | |||
* Wide connecting corridors | |||
* Spawns next to Iron citadels | |||
<gallery> | |||
File:Gothic city map.png|Minimap | |||
</gallery> | |||
==Hidden Grotto== | |||
* Cave type map | |||
* Circular shape | |||
<gallery> | |||
File:Hidden_grotto_map.png|Minimap | |||
</gallery> | |||
==Hive== | |||
* Desert type map | |||
* Lots of rocks and jagged edges to get caught on or stuck | |||
<gallery> | |||
File:Hive_map.png|Minimap | |||
</gallery> | |||
==Iron Citadel== | |||
* Maze type map | |||
* Area is like the final area of Act 1 | |||
* Boss is the act 1 boss | |||
<gallery> | |||
File:Iron_citadel_map.png|Minimap | |||
</gallery> | |||
==Lofty Summit== | |||
* Winter type map | |||
* Fairly linear, but lots of back tracking to fully complete the map | |||
* Long corridors that are wide and narrow at parts | |||
<gallery> | |||
File:Lofty_summit_map.png|Minimap | |||
File:Lofty_summit_boss.png|Boss | |||
</gallery> | |||
==Mineshaft== | |||
* Cave type map | |||
* A maze of hallways | |||
<gallery> | |||
File:Mineshaft_map.png|Minimap | |||
File:Mineshaft_boss.png|Boss | |||
</gallery> | </gallery> | ||
Line 24: | Line 176: | ||
* Swamp map type | * Swamp map type | ||
* Thin bridges connecting small islands | * Thin bridges connecting small islands | ||
* Boss is Rinoa, Winter's Cackle | |||
<gallery> | <gallery> | ||
File:mire_map.png|Minimap | File:mire_map.png|Minimap | ||
File:mire_boss.png|Boss | |||
</gallery> | |||
==Oasis== | |||
* Desert map type | |||
* Long linear corridor | |||
<gallery> | |||
File:Oasis_map.png|Minimap | |||
</gallery> | |||
==Penitentiary== | |||
* Act 1 town type | |||
* Boss is the Executioner | |||
* Map is next to the Iron Citadel | |||
<gallery> | |||
File:Penitentiary_map.png|Minimap | |||
</gallery> | |||
==Ravine== | |||
* Castle map type | |||
* Long linear map with little to no obstacles | |||
<gallery> | |||
File:Ravine_map.png|Minimap | |||
</gallery> | |||
==Rustbowl== | |||
* Fairly linear map with wide sides | |||
* Boss is Gozen, Rebellious Rustlord | |||
<gallery> | |||
File:Rustbowl_map.png|Minimap | |||
File:Rustbowl_boss.png|Boss | |||
</gallery> | </gallery> | ||
==Sandspit== | |||
* Beach map type | |||
* Long linear map just like strand in PoE 1 | |||
<gallery> | |||
File:Sandspit map.png|Minimap | |||
</gallery> | |||
==Savannah== | ==Savannah== | ||
Line 42: | Line 233: | ||
<gallery> | <gallery> | ||
File:seepage_map.png|Minimap | File:seepage_map.png|Minimap | ||
File:Seepage_boss.png|Boss | |||
</gallery> | |||
==Slick== | |||
* Castle type map | |||
* Long, wide corridors | |||
* Is generally linear but has large tangents | |||
<gallery> | |||
File:slick_map.png|Minimap | |||
</gallery> | |||
==Spider Woods== | |||
* Forest type map | |||
* Linear-ish, but mostly wide open space | |||
<gallery> | |||
File:Spider_woods_map.png|Minimap | |||
File:Spider_woods_boss.png|Boss | |||
</gallery> | |||
==Steaming Springs== | |||
* Beach map type | |||
* Open layout in a square with lots of obstacles | |||
* Boss is Manassa, The Serpent Queen | |||
<gallery> | |||
File:Steaming_springs_map.png|Minimap | |||
File:Steaming_springs_boss.png|Boss | |||
</gallery> | </gallery> | ||
Line 49: | Line 266: | ||
<gallery> | <gallery> | ||
File:Steepe.png|Minimap | File:Steepe.png|Minimap | ||
</gallery> | |||
==Sulphuric Caverns== | |||
* Cave map type | |||
* Linear-ish map but you have to traverse the sides quite a bit | |||
* Boss is the dual boss with the beast and the mage | |||
<gallery> | |||
File:Sulphuric_caverns_map.png|Minimap | |||
File:Sulphuric_caverns_boss.png|Boss | |||
</gallery> | |||
==Sump== | |||
* Forest map type | |||
* Circular map with lots of narrow passages | |||
* The boss is the witch that flies around on a broom | |||
<gallery> | |||
File:Sump_map.png|Minimap | |||
File:Sump_boss.png|Boss | |||
</gallery> | |||
==Sump== | |||
* Forest map type | |||
* Circular map with lots of narrow passages | |||
* The boss is the witch that flies around on a broom | |||
<gallery> | |||
File:Sump_map.png|Minimap | |||
File:Sump_boss.png|Boss | |||
</gallery> | |||
==Untained Paradise== | |||
* Beach type map | |||
* Special map type that gives extra exp but no items drop | |||
<gallery> | |||
File:Untainted_paradise_map.png|Minimap | |||
</gallery> | |||
==Vaal Factory == | |||
* Boss is [[Tetzcatl, the Blazing Guardian]] | |||
==Vaal Foundry== | |||
* Layout is similar in every map - head top right | |||
* Boss is the same as the molten vault (lava boss) | |||
<gallery> | |||
File:Vaal_foundry_map.png|Minimap | |||
</gallery> | |||
==Wetlands== | |||
* Forest type map | |||
* Extremely open layout with very little obstacles | |||
* Boss is Gorian, the Moving Earth | |||
<gallery> | |||
File:Wetlands_map.png|Minimap | |||
</gallery> | |||
==Willow== | |||
* Forest type map | |||
* Lots of tree obstacles | |||
* Mostly open map, good for Breach | |||
* Boss is Connal, The Tormented | |||
<gallery> | |||
File:Willow map.png|Minimap | |||
File:Willow_boss.png|Boss | |||
</gallery> | |||
==Woodland== | |||
* Forest map type | |||
* Circular'ish map with lots of tree obstacles | |||
<gallery> | |||
File:woodland.png|Minimap | |||
</gallery> | </gallery> |
Latest revision as of 06:31, 15 January 2025
This is a guide on the subject of summarising map layouts and encounters.
Last updated on December 11, 2024.
This guide is meant to give a general layout/type of each map along with notable mob types or encounters.
Fubgun has put together a guide on the different maps with tiers here: https://tinyurl.com/Map-rating
Abyss
- Cave map type
- Medium-width corridors that go in random directions
- Spiders spawn from the sides of the map randomly
- Boss is Zar Wali, The Bone Tyrant
-
Minimap
-
Boss
Augury
- Indoor temple map with a locked inner sanctum
- Must pull 3 levers to open the middle of the map to fight rare mobs
- The 3 levers are in the middle of each side that you did not spawn on
- You cannot cancel pulling the levers - make sure you kill all mobs around them first
-
Minimap
-
Lever
Backwash
- Forest map type
- Islands connected with bridges
- Lots of tree obstacles
- Boss is Yaota, the Loathsome
-
Minimap
-
Boss
Bloodwood
- Forest map type
- Fairly linear
- Long winding corridor
- Can easily miss rares if you don't check all sides as you go down the corridor
-
Minimap
Blooming Field
- Forest map type
- Big square
- Lots of roots and trees obstructing movement
- Boss is the multi-phase crow boss with the bell
-
Minimap
-
Boss
Burial Bog
- Swamp map type
- Long winding map with large obstacles along the way
- Similar to Strand in PoE 1
- Boss is Grudgelash, Vile Ent
-
Minimap
-
Boss
Cenotes
- Beach type map
- Fairly open layout
-
Minimap
Channel
- Indoor temple type map
- Has a chest that, when opened, turns a lot of statues into mobs
-
Minimap
Creek
- Linear map with wide sides
- Large tree and rock obstacles, but there are large open areas as well
- Boss is the big chainsaw guy
-
Minimap
Crypt
- Mausoleum map type
- Long narrow corridors
- Boss is the first floor sanctum boss from PoE 1
-
Minimap
-
Boss
Decay
- Swamp map type
- Circular map with lots of obstacles
- Boss is The Rotten Druid
-
Minimap
Deserted
- Desert type map
- Long linear-ish map
-
Minimap
Forge
- Long, straight hallways
- Looks like crucible maps from PoE1
-
Minimap
-
Boss
Fortress
- Circular map with big open areas
- Boss is Pirasha, The Forgotten Prisoner, which is the map version of Balbala, the Traitor, but the arena is a lot larger
-
Minimap
-
Boss
Gothic City
- City type map
- Wide connecting corridors
- Spawns next to Iron citadels
-
Minimap
Hidden Grotto
- Cave type map
- Circular shape
-
Minimap
Hive
- Desert type map
- Lots of rocks and jagged edges to get caught on or stuck
-
Minimap
Iron Citadel
- Maze type map
- Area is like the final area of Act 1
- Boss is the act 1 boss
-
Minimap
Lofty Summit
- Winter type map
- Fairly linear, but lots of back tracking to fully complete the map
- Long corridors that are wide and narrow at parts
-
Minimap
-
Boss
Mineshaft
- Cave type map
- A maze of hallways
-
Minimap
-
Boss
Mire
- Swamp map type
- Thin bridges connecting small islands
- Boss is Rinoa, Winter's Cackle
-
Minimap
-
Boss
Oasis
- Desert map type
- Long linear corridor
-
Minimap
Penitentiary
- Act 1 town type
- Boss is the Executioner
- Map is next to the Iron Citadel
-
Minimap
Ravine
- Castle map type
- Long linear map with little to no obstacles
-
Minimap
Rustbowl
- Fairly linear map with wide sides
- Boss is Gozen, Rebellious Rustlord
-
Minimap
-
Boss
Sandspit
- Beach map type
- Long linear map just like strand in PoE 1
-
Minimap
Savannah
- Desert map type
- Open layout with long brick walls throughout
- Boss is the desert boss from act 2
-
Minimap
-
Boss
Seepage
- Indoor temple map with long corridors
-
Minimap
-
Boss
Slick
- Castle type map
- Long, wide corridors
- Is generally linear but has large tangents
-
Minimap
Spider Woods
- Forest type map
- Linear-ish, but mostly wide open space
-
Minimap
-
Boss
Steaming Springs
- Beach map type
- Open layout in a square with lots of obstacles
- Boss is Manassa, The Serpent Queen
-
Minimap
-
Boss
Steppe
- Forest/plain map type
- Open layout in a square
-
Minimap
Sulphuric Caverns
- Cave map type
- Linear-ish map but you have to traverse the sides quite a bit
- Boss is the dual boss with the beast and the mage
-
Minimap
-
Boss
Sump
- Forest map type
- Circular map with lots of narrow passages
- The boss is the witch that flies around on a broom
-
Minimap
-
Boss
Sump
- Forest map type
- Circular map with lots of narrow passages
- The boss is the witch that flies around on a broom
-
Minimap
-
Boss
Untained Paradise
- Beach type map
- Special map type that gives extra exp but no items drop
-
Minimap
Vaal Factory
- Boss is Tetzcatl, the Blazing Guardian
Vaal Foundry
- Layout is similar in every map - head top right
- Boss is the same as the molten vault (lava boss)
-
Minimap
Wetlands
- Forest type map
- Extremely open layout with very little obstacles
- Boss is Gorian, the Moving Earth
-
Minimap
Willow
- Forest type map
- Lots of tree obstacles
- Mostly open map, good for Breach
- Boss is Connal, The Tormented
-
Minimap
-
Boss
Woodland
- Forest map type
- Circular'ish map with lots of tree obstacles
-
Minimap