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Slow: Difference between revisions

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(Created page with "{{stub}} Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other. Higher Rarity enemies are less affected by Slows: 15% less Slow effect on Magic monsters 30% less Slow effect on Rare monsters 50% less Slow effect on Unique monsters A...")
 
 
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{{stub}}
Slows are a [[debuff]] effect that cause actions to take longer. Slows can apply to a specific stat, such as [[movement speed]]; if otherwise unspecified, it affects [[action speed]] (animations). Slow effects are always multiplicative with each other.
Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.


Higher Rarity enemies are less affected by Slows:
__TOC__


15% less Slow effect on Magic monsters
==Mechanics==
The effect of slow is innately diminished based on enemy rarity:


30% less Slow effect on Rare monsters
* 15% less Slow effect on Magic monsters
* 30% less Slow effect on Rare monsters
* 50% less Slow effect on Unique monsters


50% less Slow effect on Unique monsters
Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first, up to 50% less with a [[party]] of six.


Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first.
[[Pathfinder]]'s [[Relentless Pursuit]] Ascendancy Notable provides unaffected by [[action speed]] slows.


==Related unique items==
The table below lists [[unique items]] that are related to slow:


[[Pathfinder]]'s [[Relentless Pursuit]] Ascendancy Notable provides unaffected by slows.
{{Drop enabled unique item table
|tables=item_stats
|join=items._pageID=item_stats._pageID
|where=items.stat_text LIKE "%slow%" AND items.stat_text NOT LIKE "%slower start of Energy Shield Recharge%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
[[Category:Debuffs]]

Latest revision as of 14:39, 2 January 2025

Slows are a debuff effect that cause actions to take longer. Slows can apply to a specific stat, such as movement speed; if otherwise unspecified, it affects action speed (animations). Slow effects are always multiplicative with each other.

Mechanics

The effect of slow is innately diminished based on enemy rarity:

  • 15% less Slow effect on Magic monsters
  • 30% less Slow effect on Rare monsters
  • 50% less Slow effect on Unique monsters

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first, up to 50% less with a party of six.

Pathfinder's Relentless Pursuit Ascendancy Notable provides unaffected by action speed slows.

Related unique items

The table below lists unique items that are related to slow:

ItemBase itemRequired levelStats
The Fall of the AxeSilver Charm10Used when you are affected by a SlowGrants Onslaught during effect
Edyrn's TusksIron Cuirass11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
WanderlustWrapped Sandals1120% increased Movement Speed
+(10-20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
The Prisoner's ManaclesDiviner Cuffs45(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies

Version history

Version Changes
0.1.0
  • Introduced to the game.