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Dodge roll: Difference between revisions
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(Fixed line about rolling while casting a skill not spending mana. As skills consume mana over the duration of the skill animation, cancelling stops spending mana, but the mana that was spent until then remains spent.) |
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==Mechanics== | ==Mechanics== | ||
* Dodge roll has no cooldown by default. | * Dodge roll has no cooldown or cost by default. | ||
* Dodge roll | * Dodge roll moves the player 3.7 metres in a direction. | ||
* Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations. | * Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations. | ||
* Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded. | |||
* Certain small monsters can get pushed away by the player while dodge rolling. | |||
* The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll. | |||
* Rolling covers more initial distance but travels the same total distance as base [[movement speed]] (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost. | |||
:* Modifiers to dodge roll distance (e.g. {{il|Surefooted Sigil}}) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall. | |||
* Dodge roll's animation cannot be modified by [[skill speed]]. However, it is affected by [[action speed]]. | |||
* Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | * Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | ||
* Rolling while [[ | * Rolling while [[shapeshift]]ed will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in [[town]]s. | ||
** [[Demon Form]] does not get reverted; instead, it replaces dodge roll with a dash. | |||
===Modifying dodge roll=== | ===Modifying dodge roll=== | ||
Certain skills and passives can modify Dodge roll or change its functions entirely. | Certain skills and passives can modify Dodge roll or change its functions entirely. | ||
* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles stun threshold instead. | * The [[Bulwark]] keystone removes the damage avoidance granted during a dodge roll, but grants consistent [[damage reduction]] while dodge rolling. | ||
* | * The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles [[stun]] threshold instead. | ||
* [[Blink]] is a [[permanent]] [[buff]] skill that changes your dodge roll into a teleport spell with a cooldown. | |||
==Related unique items== | |||
Theses unique items have effects related to Dodge Roll: | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%dodge%roll%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.1| | |||
* More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton. | |||
* Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time. | |||
* Fixed a bug where some interactables couldn't be cancelled by using dodge roll. | |||
* Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls. | |||
* Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp. | |||
}} | |||
{{Version history table row|0.1.0d| | |||
* Player size is now set to Zero units while dodge rolling instead of One unit. | |||
* Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the [[Adorned Beetle]]s in [[Keth]]. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Game mechanics]] |
Latest revision as of 00:41, 17 January 2025
Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.
Mechanics
- Dodge roll has no cooldown or cost by default.
- Dodge roll moves the player 3.7 metres in a direction.
- Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
- Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
- Certain small monsters can get pushed away by the player while dodge rolling.
- The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
- Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
- Modifiers to dodge roll distance (e.g.
Surefooted Sigil) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
- Modifiers to dodge roll distance (e.g.
- Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
- Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
- Rolling while shapeshifted will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in towns.
- Demon Form does not get reverted; instead, it replaces dodge roll with a dash.
Modifying dodge roll
Certain skills and passives can modify Dodge roll or change its functions entirely.
- The Bulwark keystone removes the damage avoidance granted during a dodge roll, but grants consistent damage reduction while dodge rolling.
- The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
- Blink is a permanent buff skill that changes your dodge roll into a teleport spell with a cooldown.
Related unique items
Theses unique items have effects related to Dodge Roll:
Item | Base item | ![]() | Stats |
---|---|---|---|
Surefooted Sigil![]() | Jade Amulet | 8 | +(10-15) to Dexterity+(40-60) to maximum Life +(5-15) to Dexterity +1 Metre to Dodge Roll distance 50% increased Evasion Rating if you've Dodge Rolled Recently |
Ghostmarch![]() | Threaded Shoes | 16 | (100-150)% increased Evasion and Energy Shield +(30-50) to maximum Mana +(17-23)% to Chaos Resistance Dodge Roll passes through Enemies |
Ab Aeterno![]() | Grand Cuisses | 65 | (15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds |
Version history
Version | Changes |
---|---|
0.1.1 |
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0.1.0d |
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0.1.0 |
|