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Dodge roll: Difference between revisions

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(Fixed line about rolling while casting a skill not spending mana. As skills consume mana over the duration of the skill animation, cancelling stops spending mana, but the mana that was spent until then remains spent.)
 
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==Mechanics==
==Mechanics==
* Dodge roll has no cooldown by default.
* Dodge roll has no cooldown or cost by default.
* Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
* Dodge roll moves the player 3.7 metres in a direction.
* The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
* Rolling covers more initial distance but travels the same distance over time as base [[movement speed]] when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall.
* Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
* Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
* Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
* Certain small monsters can get pushed away by the player while dodge rolling.
* The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
* Rolling covers more initial distance but travels the same total distance as base [[movement speed]] (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
:* Modifiers to dodge roll distance (e.g. {{il|Surefooted Sigil}}) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
* Dodge roll's animation cannot be modified by [[skill speed]]. However, it is affected by [[action speed]].
* Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
* Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
* Rolling while [[shapeshifted]] will morph you out of the transformation, though there are methods to prevent this.
* Rolling while [[shapeshift]]ed will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in [[town]]s.
** [[Demon Form]] does not get reverted; instead, it replaces dodge roll with a dash.


===Modifying dodge roll===
===Modifying dodge roll===
Certain skills and passives can modify Dodge roll or change its functions entirely.
Certain skills and passives can modify Dodge roll or change its functions entirely.


* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles stun threshold instead.
* The [[Bulwark]] keystone removes the damage avoidance granted during a dodge roll, but grants consistent [[damage reduction]] while dodge rolling.
* The [[Bulwark]] keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling.
* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles [[stun]] threshold instead.
* [[Blink]] is a buff skill that changes your dodge roll into a teleport.
* [[Blink]] is a [[permanent]] [[buff]] skill that changes your dodge roll into a teleport spell with a cooldown.
** [[Sands of Silk]] grants level 13 Blink.
 
* A unique grants [[Phasing]] on dodge roll.
==Related unique items==
Theses unique items have effects related to Dodge Roll:
{{Drop enabled unique item table
|where= items.stat_text LIKE "%dodge%roll%"
|large=1
|base_item=1
|level=1
|stat=1
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.1|
* More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
* Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
* Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
* Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
* Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
}}
{{Version history table row|0.1.0d|
* Player size is now set to Zero units while dodge rolling instead of One unit.
* Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the [[Adorned Beetle]]s in [[Keth]].
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
[[Category:Game mechanics]]

Latest revision as of 00:41, 17 January 2025

Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.

Mechanics

  • Dodge roll has no cooldown or cost by default.
  • Dodge roll moves the player 3.7 metres in a direction.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
  • Certain small monsters can get pushed away by the player while dodge rolling.
  • The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
  • Modifiers to dodge roll distance (e.g. Surefooted Sigil) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
  • Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
  • Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
  • Rolling while shapeshifted will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in towns.
    • Demon Form does not get reverted; instead, it replaces dodge roll with a dash.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

Related unique items

Theses unique items have effects related to Dodge Roll:

ItemBase itemRequired levelStats
Surefooted SigilJade Amulet8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 Metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
GhostmarchThreaded Shoes16(100-150)% increased Evasion and Energy Shield
+(30-50) to maximum Mana
+(17-23)% to Chaos Resistance
Dodge Roll passes through Enemies
Ab AeternoGrand Cuisses65(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds

Version history

Version Changes
0.1.1
  • More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
  • Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
  • Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
  • Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
  • Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
0.1.0d
  • Player size is now set to Zero units while dodge rolling instead of One unit.
  • Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
0.1.0
  • Introduced to the game.