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| The '''passive skill tree''' allows the player to use '''passive skill points''' to allocate '''passive skills'''. The passive skill tree is composed of travel nodes, small passive skills, notables, and keystones. Passive skill points are earned by [[levelling up]] and completing [[quest]]s.
| | #REDIRECT [[Passive Skill Tree]] |
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| ===Weapon specialisation===
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| Your passive skill tree can change as you switch between weapon set 1 (red) and 2 (green), allowing you to take advantage of specific bonus on the tree. In case you want to stick with just one weapon set you can use the specialisation points as bonus points and invest them on anything but keystones. You can get weapon specialisation points through optional bosses and [[quest]]s. You can earn your first weapon specialisation points through the [[Book of Specialisation]], acquired from killing the optional boss [[The Crowbell]] in [[Act 1]].
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| ===Passive tree variations===
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| The passive skills near the starting areas for each class can have three variations based on the player's chosen class. For example, the pure [[intelligence]] starting area will grant increased [[spell damage]] for a [[Sorceress]], but the same passives in that location grant increased [[minion damage]] for a [[Witch]]. If the player is neither of those two classes, the area will instead have a third variant which provides different stats.<ref>https://youtu.be/pj8FxWMf4V4?si=I5Ku6VhDz6C4REfV&t=1658</ref>
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| ===Attribute small passives===
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| Small passive nodes travelling across the entire tree grant +5 to a chosen [[attribute]] ([[strength]], [[dexterity]], or [[intelligence]]). This choice can be changed freely for half the [[gold]] cost to respec a passive point. The passive does not need to be respecced to be changed.
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Latest revision as of 16:13, 13 December 2024