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'''Death''' occurs when the [[life]] of a [[character]] or [[monster]] reaches 0. After dying, a player can choose to respawn in their last visited [[town]], at their last visited [[checkpoint]], or at the beginning of their current [[area]]. When a [[party member]] dies, they will stay dead until '''revived''' by a party member. [[Experience]] will not be lost on death in [[the campaign]]. Dying in the campaign will reset all the [[monster]]s in the [[area]].
'''Death''' occurs when the [[life]] of a [[character]] or [[monster]] reaches 0. After dying, a player can choose to respawn in their last visited [[town]], at their last visited [[checkpoint]], or at the beginning of their current [[area]]. When a [[party member]] dies, they will stay dead until '''revived''' by a party member. [[Experience]] will not be lost on death in [[the campaign]]. Dying in the campaign will reset all the monsters in the [[area]].


==Revive==
==Revive==
Dead party members can be revived by other party members. The revive action requires a player to [[channel]] for a few seconds, and the reviving player can be interrupted by [[taking damage]].
Dead party members can be revived by other party members. The revive action requires a player to [[channel]] for a few seconds, and the reviving player can be interrupted by [[taking damage]].

Latest revision as of 17:39, 11 October 2024

Death occurs when the life of a character or monster reaches 0. After dying, a player can choose to respawn in their last visited town, at their last visited checkpoint, or at the beginning of their current area. When a party member dies, they will stay dead until revived by a party member. Experience will not be lost on death in the campaign. Dying in the campaign will reset all the monsters in the area.

Revive

Dead party members can be revived by other party members. The revive action requires a player to channel for a few seconds, and the reviving player can be interrupted by taking damage.