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Electrocute: Difference between revisions
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'''Electrocute''' is a non- | {{Tooltip info | ||
| name = Electrocution | |||
| description = Electrocution is an [[Ailment]] that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.<br><br>Only [[Lightning]] damage from [[Hit]]s with specific skills or effects [[Contributes]] to Electrocution Buildup on enemies until they become Electrocuted. Other sources of [[Lightning]] damage will not build up towards Electrocution. | |||
}} | |||
'''Electrocute''' is a non-damaging [[ailment]] that sets [[action speed]] to 0, [[immobilise|immobilising]] a target. Electrocute is usually inflicted by [[lightning damage]], but lightning damage cannot inflict electrocute by default. | |||
==Related unique items== | ==Related unique items== | ||
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|stat=1 | |stat=1 | ||
}} | }} | ||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.2.0e| | |||
* Fixed a bug where Electrocute was not counting towards "per Elemental Ailment on the Enemy". | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Electrocute now builds up roughly 44% slower on non-players. | |||
* Magic enemies are now Primed for Electrocution when they have at least 50% Electrocution buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively). | |||
}} | |||
{{Version history table row|0.1.0e| | |||
* Electrocute is now 25% harder to Buildup. (But the Damage Penalty has been removed from the Support Gem) | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
[[Category:Ailments]] |
Revision as of 19:35, 16 April 2025
Electrocution
Tooltip
Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.
Electrocute is a non-damaging ailment that sets action speed to 0, immobilising a target. Electrocute is usually inflicted by lightning damage, but lightning damage cannot inflict electrocute by default.
Related unique items
Item | Base item | ![]() | Stats |
---|---|---|---|
Brain Rattler![]() | Studded Greatclub | 16 | Adds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildup |
Kitoko's Current![]() | Jewelled Gloves | 26 | (30-50)% increased Energy Shield +(10-20) to Dexterity (10-15)% reduced Attack and Cast Speed Lightning Damage from Hits contributes to Electrocution Buildup |
Beyond Reach![]() | Visceral Quiver | 65 | (20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage |
Version history
Version | Changes |
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0.2.0e |
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0.2.0 |
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0.1.0e |
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0.1.0 |
|