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(Created page with "'''Essences''' are a map mechanic. The exile may encounter monsters frozen in solidified crystal corruption. They may be broken free after interacted with. After defeated, the final monster will drop an essence. The mechanic is extremely similar to a Path of Exile 1 mechanic of the same name.")
 
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'''Essences''' are a [[map mechanic]]. The exile may encounter [[monster]]s frozen in solidified crystal corruption. They may be broken free after interacted with. After defeated, the final monster will drop an [[essence]]. The mechanic is extremely similar to a [[Path of Exile 1]] [[poewiki:Essence|mechanic of the same name]].
{{about|the currency|The encounter type|Essence (encounter)}}
'''Essences''' are a type of [[currency item]]. They are dropped by [[essence encounter]]s. Essences will add a modifier to an [[item]], guaranteeing a [[modifier]] of a specified type.
 
Essences can appear starting from [[Act 2]].
 
==Mechanics==
Base tier essences will upgrade {{c|normal|[[rarity#Normal|normal]]}} items to {{c|magic|[[rarity#Magic|magic]]}} items, while Greater essences will upgrade magic items to {{c|rare|[[rarity#Rare|rare]]}}.
 
Using a {{il|Vaal Orb}} on an imprisoned monster will [[Corrupted|corrupt]] it and modify the essences it's holding in unpredictable ways. Outcomes include:
* Add a random essence
* Reroll all essences into the same type
* Upgrade regular essences into their Greater versions and transform Greater Essences into a Corrupted Essence
 
==List of Essences==
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Essence%" AND items.drop_text NOT LIKE "%Corrupt%"
|large=1
|drop_level=1
|stack_size=1
|description=1
}}
 
==List of Greater Essences==
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Greater Essence%"
|large=1
|drop_level=1
|stack_size=1
|description=1
}}
 
==List of Corrupted Essences==
{{Drop enabled base item table
|where = items.class_id = "StackableCurrency" AND
(items.name LIKE "Essence of Delirium%"
OR items.name LIKE "Essence of Horror%"
OR items.name LIKE "Essence of Hysteria%"
OR items.name LIKE "Essence of Insanity%")
|large=1
|drop_level=1
|stack_size=1
|description=1
}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.1.1|
* Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{sister|poewiki}}
 
[[Category:Currency items]]

Revision as of 15:28, 8 April 2025

This page is about the currency. For The encounter type, see Essence (encounter).

Essences are a type of currency item. They are dropped by essence encounters. Essences will add a modifier to an item, guaranteeing a modifier of a specified type.

Essences can appear starting from Act 2.

Mechanics

Base tier essences will upgrade normal items to magic items, while Greater essences will upgrade magic items to rare.

Using a Vaal Orb on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:

  • Add a random essence
  • Reroll all essences into the same type
  • Upgrade regular essences into their Greater versions and transform Greater Essences into a Corrupted Essence

List of Essences

ItemStack
size
DescriptionDrop
level
Essence of Battle10Upgrades a normal item to Magic with one Attack modifier
Essence of Electricity10Upgrades a normal item to Magic with one Lightning modifier
Essence of Enhancement10Upgrades a normal item to Magic with one Defence modifier
Essence of Flames10Upgrades a normal item to Magic with one Fire modifier
Essence of Haste10Upgrades a normal item to Magic with one Speed modifier
Essence of Ice10Upgrades a normal item to Magic with one Cold modifier
Essence of Ruin10Upgrades a normal item to Magic with one Chaos modifier
Essence of Sorcery10Upgrades a normal item to Magic with one Caster modifier
Essence of the Body10Upgrades a normal item to Magic with one Life modifier
Essence of the Infinite10Upgrades a normal item to Magic with one Attribute modifier
Essence of the Mind10Upgrades a normal item to Magic with one Mana modifier
Essence of Torment10Upgrades a normal item to Magic with one Physical modifier

List of Greater Essences

ItemStack
size
DescriptionDrop
level
Greater Essence of Battle10Upgrades a Magic item to a Rare item with one Attack modifier
Greater Essence of Electricity10Upgrades a Magic item to a Rare item with one Lightning modifier
Greater Essence of Enhancement10Upgrades a Magic item to a Rare item with one Defence modifier
Greater Essence of Flames10Upgrades a Magic item to a Rare item with one Fire modifier
Greater Essence of Haste10Upgrades a Magic item to a Rare item with one Speed modifier
Greater Essence of Ice10Upgrades a magic item to a Rare item with one Cold modifier
Greater Essence of Ruin10Upgrades a Magic item to a Rare item with one Chaos modifier
Greater Essence of Sorcery10Upgrades a Magic item to a Rare item with one Caster modifier
Greater Essence of the Body10Upgrades a Magic item to a Rare item with one Life modifier
Greater Essence of the Infinite10Upgrades a Magic item to a Rare item with one Attribute modifier
Greater Essence of the Mind10Upgrades a Magic item to a Rare item with one Mana modifier
Greater Essence of Torment10Upgrades a Magic item to a Rare item with one Physical modifier

List of Corrupted Essences

ItemStack
size
DescriptionDrop
level
Essence of Delirium10Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.
Essence of Horror10Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots.

100% increased effect of Socketed Runes and Soul Cores
Essence of Hysteria10Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets.
Essence of Insanity10Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.

On Corruption, Items gain two Enchantments

Version history

Version Changes
0.1.1
  • Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers.
0.1.0
  • Introduced to the game.