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Essence: Difference between revisions
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Bloonpauper (talk | contribs) (Created page with "'''Essences''' are a map mechanic. The exile may encounter monsters frozen in solidified crystal corruption. They may be broken free after interacted with. After defeated, the final monster will drop an essence. The mechanic is extremely similar to a Path of Exile 1 mechanic of the same name.") |
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'''Essences''' are a [[ | {{about|the currency|The encounter type|Essence (encounter)}} | ||
'''Essences''' are a type of [[currency item]]. They are dropped by [[essence encounter]]s. Essences will add a modifier to an [[item]], guaranteeing a [[modifier]] of a specified type. | |||
Essences can appear starting from [[Act 2]]. | |||
==Mechanics== | |||
Base tier essences will upgrade {{c|normal|[[rarity#Normal|normal]]}} items to {{c|magic|[[rarity#Magic|magic]]}} items, while Greater essences will upgrade magic items to {{c|rare|[[rarity#Rare|rare]]}}. | |||
Using a {{il|Vaal Orb}} on an imprisoned monster will [[Corrupted|corrupt]] it and modify the essences it's holding in unpredictable ways. Outcomes include: | |||
* Add a random essence | |||
* Reroll all essences into the same type | |||
* Upgrade regular essences into their Greater versions and transform Greater Essences into a Corrupted Essence | |||
==List of Essences== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Essence%" AND items.drop_text NOT LIKE "%Corrupt%" | |||
|large=1 | |||
|drop_level=1 | |||
|stack_size=1 | |||
|description=1 | |||
}} | |||
==List of Greater Essences== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "StackableCurrency" AND items.name LIKE "Greater Essence%" | |||
|large=1 | |||
|drop_level=1 | |||
|stack_size=1 | |||
|description=1 | |||
}} | |||
==List of Corrupted Essences== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "StackableCurrency" AND | |||
(items.name LIKE "Essence of Delirium%" | |||
OR items.name LIKE "Essence of Horror%" | |||
OR items.name LIKE "Essence of Hysteria%" | |||
OR items.name LIKE "Essence of Insanity%") | |||
|large=1 | |||
|drop_level=1 | |||
|stack_size=1 | |||
|description=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.1.1| | |||
* Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{sister|poewiki}} | |||
[[Category:Currency items]] |
Revision as of 15:28, 8 April 2025
This page is about the currency. For The encounter type, see Essence (encounter).
Essences are a type of currency item. They are dropped by essence encounters. Essences will add a modifier to an item, guaranteeing a modifier of a specified type.
Essences can appear starting from Act 2.
Mechanics
Base tier essences will upgrade normal items to magic items, while Greater essences will upgrade magic items to rare.
Using a Vaal Orb on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:
- Add a random essence
- Reroll all essences into the same type
- Upgrade regular essences into their Greater versions and transform Greater Essences into a Corrupted Essence
List of Essences
Item | Stack size | Description | Drop level |
---|---|---|---|
Essence of Battle![]() | 10 | Upgrades a normal item to Magic with one Attack modifier | — |
Essence of Electricity![]() | 10 | Upgrades a normal item to Magic with one Lightning modifier | — |
Essence of Enhancement![]() | 10 | Upgrades a normal item to Magic with one Defence modifier | — |
Essence of Flames![]() | 10 | Upgrades a normal item to Magic with one Fire modifier | — |
Essence of Haste![]() | 10 | Upgrades a normal item to Magic with one Speed modifier | — |
Essence of Ice![]() | 10 | Upgrades a normal item to Magic with one Cold modifier | — |
Essence of Ruin![]() | 10 | Upgrades a normal item to Magic with one Chaos modifier | — |
Essence of Sorcery![]() | 10 | Upgrades a normal item to Magic with one Caster modifier | — |
Essence of the Body![]() | 10 | Upgrades a normal item to Magic with one Life modifier | — |
Essence of the Infinite![]() | 10 | Upgrades a normal item to Magic with one Attribute modifier | — |
Essence of the Mind![]() | 10 | Upgrades a normal item to Magic with one Mana modifier | — |
Essence of Torment![]() | 10 | Upgrades a normal item to Magic with one Physical modifier | — |
List of Greater Essences
Item | Stack size | Description | Drop level |
---|---|---|---|
Greater Essence of Battle![]() | 10 | Upgrades a Magic item to a Rare item with one Attack modifier | — |
Greater Essence of Electricity![]() | 10 | Upgrades a Magic item to a Rare item with one Lightning modifier | — |
Greater Essence of Enhancement![]() | 10 | Upgrades a Magic item to a Rare item with one Defence modifier | — |
Greater Essence of Flames![]() | 10 | Upgrades a Magic item to a Rare item with one Fire modifier | — |
Greater Essence of Haste![]() | 10 | Upgrades a Magic item to a Rare item with one Speed modifier | — |
Greater Essence of Ice![]() | 10 | Upgrades a magic item to a Rare item with one Cold modifier | — |
Greater Essence of Ruin![]() | 10 | Upgrades a Magic item to a Rare item with one Chaos modifier | — |
Greater Essence of Sorcery![]() | 10 | Upgrades a Magic item to a Rare item with one Caster modifier | — |
Greater Essence of the Body![]() | 10 | Upgrades a Magic item to a Rare item with one Life modifier | — |
Greater Essence of the Infinite![]() | 10 | Upgrades a Magic item to a Rare item with one Attribute modifier | — |
Greater Essence of the Mind![]() | 10 | Upgrades a Magic item to a Rare item with one Mana modifier | — |
Greater Essence of Torment![]() | 10 | Upgrades a Magic item to a Rare item with one Physical modifier | — |
List of Corrupted Essences
Item | Stack size | Description | Drop level |
---|---|---|---|
Essence of Delirium![]() | 10 | Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour. | — |
Essence of Horror![]() | 10 | Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Gloves or Boots. 100% increased effect of Socketed Runes and Soul Cores | — |
Essence of Hysteria![]() | 10 | Upgrades a normal item to Magic with one Item Rarity modifier. Can only be used on Helmets, Rings or Amulets. | — |
Essence of Insanity![]() | 10 | Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts. On Corruption, Items gain two Enchantments | — |