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Strongbox: Difference between revisions

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'''Strongboxes''' are a [[map mechanic]]. The exile may encounter [[chest]]s with varying rarity, including [[unique]]. These chests may be crafted upon with [[currency]] items. When the chest is opened, a dark mist will surround the character, and monsters will approach. After they are slain, the chest will open and drop its rewards.  
{{Tooltip info
| name                  = Strongboxes
| description            = Strongboxes are locked chests that contain various items.<br/><br/>Attempting to unlock a Strongbox will unleash packs of monsters that must be defeated in order to get the items within.<br/><br/>Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.
}}
 
'''Strongboxes''' are a [[map mechanic]]. The exile may encounter [[chest]]s with varying rarity, including [[unique]]. These chests may be [[Crafting|crafted]] upon with [[currency]] items. When the chest is opened, a dark mist will surround the character, and monsters will approach. After they are slain, the chest will open and drop its rewards.  


This mechanic is extremely similar to a [[Path of Exile 1]] [[poewiki:Strongbox|mechanic of the same name]].
This mechanic is extremely similar to a [[Path of Exile 1]] [[poewiki:Strongbox|mechanic of the same name]].
Corrupting a strongbox with a Vaal Orb results in all items being Corrupted.
==Types of Strongboxes==
{| class="wikitable"
|-
! Type !! Items contained
|-
| Strongbox || a mix of items
|-
| Arcane Strongbox || [[Foci]], [[Sceptres]], [[Staves]], [[Wands]]
|-
| Armourer's Strongbox || [[Armour (equipment)]]
|-
| Blacksmith's Strongbox || [[Martial weapons]]
|-
| Large Strongbox || a mix of items with higher quantity than a normal Strongbox
|-
| Ornate Strongbox ||
|-
| Researcher's Strongbox || [[Currency item|Currency items]]
|-
| Jeweller's Strongbox || Rings and Amulets
|}
== Affixes ==
{| class="wikitable"
|-
! Name !! Type !! Effect
|-
| Chaotic || Prefix || Casts Chaos Barrages
|-
| Menacing || Prefix || Guarded by a pack/2 packs of Rare Monsters
|-
| Scorched || Prefix || Summons Volatile Crags
|-
| of Treasures || Suffix || 105-200% more Rarity of Contained Items
|-
|  ||  || Casts Lightning Storms
|-
| Arctic || Prefix || Freezes you when activated
|-
| Crowded || Prefix || Guarded by 4-8 Packs of Monsters
|-
| of Wisdom || Suffix || Contains Identified Items
|-
| of Bounty  || Suffx || 30-80% Incresed Quantity of Contained Items
|}
== Unique strongboxes ==
{| class="wikitable"
|-
! Name !! Strongbox type !! Modifiers !! Flavour text
|-
| {{c|unique|Ogham's Legacy}} || Large Strongbox || Revives the fallen monster (5) times<br>Fallen monster gains an additional modifier each time it revives<br>Contains no other Items || {{c|unique|''The cycle of vengeance never ends... even in death.''}}
|-
| {{c|unique|Ixchel's Torment}} || Blacksmith's Strongbox || Guarded by abberations of Chaos<br>Contains an additional Unique Item, Corrupted with an Enchantment || {{c|unique|''His Trials will end when Time does...<br>and then, they wil begin again.''}}
|}
==Version history==
{{Version history table header}}
{{Version history table row|0.2.0|
* Strongboxes now spawn slightly more packs of Monsters in Maps.
}}
{{Version history table row|0.1.1c|
* Added Minimap Icons for Strongboxes.
}}
{{Version history table row|0.1.1|
* A number of Maps now have 50% more chance to contain Strongboxes.
* Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
* Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.
* The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
* Significantly increased the chance to encounter Research Strongboxes.
* Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
* The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
* Fixed a bug where strongboxes could fail to generate any monsters.
}}
{{Version history table row|0.1.0f|
* Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


{{sister|poewiki}}
{{sister|poewiki}}


[[Category:Map mechanics]]
[[Category:Encounters]]
[[Category:Loot containers]]
[[Category:Loot containers]]

Revision as of 06:24, 3 April 2025

Strongboxes
Tooltip
Strongboxes are locked chests that contain various items.

Attempting to unlock a Strongbox will unleash packs of monsters that must be defeated in order to get the items within.

Strongboxes can be modified to increase the difficulty and reward of the monsters and rewards within respectively.

Strongboxes are a map mechanic. The exile may encounter chests with varying rarity, including unique. These chests may be crafted upon with currency items. When the chest is opened, a dark mist will surround the character, and monsters will approach. After they are slain, the chest will open and drop its rewards.

This mechanic is extremely similar to a Path of Exile 1 mechanic of the same name.

Corrupting a strongbox with a Vaal Orb results in all items being Corrupted.

Types of Strongboxes

Type Items contained
Strongbox a mix of items
Arcane Strongbox Foci, Sceptres, Staves, Wands
Armourer's Strongbox Armour (equipment)
Blacksmith's Strongbox Martial weapons
Large Strongbox a mix of items with higher quantity than a normal Strongbox
Ornate Strongbox
Researcher's Strongbox Currency items
Jeweller's Strongbox Rings and Amulets

Affixes

Name Type Effect
Chaotic Prefix Casts Chaos Barrages
Menacing Prefix Guarded by a pack/2 packs of Rare Monsters
Scorched Prefix Summons Volatile Crags
of Treasures Suffix 105-200% more Rarity of Contained Items
Casts Lightning Storms
Arctic Prefix Freezes you when activated
Crowded Prefix Guarded by 4-8 Packs of Monsters
of Wisdom Suffix Contains Identified Items
of Bounty Suffx 30-80% Incresed Quantity of Contained Items

Unique strongboxes

Name Strongbox type Modifiers Flavour text
Ogham's Legacy Large Strongbox Revives the fallen monster (5) times
Fallen monster gains an additional modifier each time it revives
Contains no other Items
The cycle of vengeance never ends... even in death.
Ixchel's Torment Blacksmith's Strongbox Guarded by abberations of Chaos
Contains an additional Unique Item, Corrupted with an Enchantment
His Trials will end when Time does...
and then, they wil begin again.

Version history

Version Changes
0.2.0
  • Strongboxes now spawn slightly more packs of Monsters in Maps.
0.1.1c
  • Added Minimap Icons for Strongboxes.
0.1.1
  • A number of Maps now have 50% more chance to contain Strongboxes.
  • Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
  • Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.
  • The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
  • Significantly increased the chance to encounter Research Strongboxes.
  • Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
  • The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
  • Fixed a bug where strongboxes could fail to generate any monsters.
0.1.0f
  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
0.1.0
  • Introduced to the game.