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Effect consumption: Difference between revisions

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(tooltip and version history)
 
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{{tooltip info
| name        = Effect consumption
| description  = Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.
}}
'''Effect consumption''' is a property of some [[skill]]s, removing a [[debuff]] on the targetted [[enemy]] to increase the effect of the skill.
'''Effect consumption''' is a property of some [[skill]]s, removing a [[debuff]] on the targetted [[enemy]] to increase the effect of the skill.


==Mechanics==
Skills which consume debuffs have the [[Payoff]] tag.
Multiple effects on enemies can be consumed. Only one consumption benefit can occur at once, and consumption effects from skills will take priority over those from other sources.
 
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 09:16, 9 February 2025

Effect consumption
Tooltip
Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.

Effect consumption is a property of some skills, removing a debuff on the targetted enemy to increase the effect of the skill.

Skills which consume debuffs have the Payoff tag.

Version history

Version Changes
0.1.0
  • Introduced to the game.