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Cost: Difference between revisions

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The cost of a skill must be paid each time it is used. The cost of skills is spread over a short period of time as the skill is activated. Cancelling a skill mid-activation, such as with a [[dodge roll]], will stop the remaining cost from being spent but will not refund any already spent cost.
The cost of a skill must be paid each time it is used. The cost of skills is spread over a short period of time as the skill is activated. Cancelling a skill mid-activation, such as with a [[dodge roll]], will stop the remaining cost from being spent but will not refund any already spent cost.


[[Category:Game mechanics]]
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
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[[Category:Resources]]

Latest revision as of 04:52, 9 February 2025

Cost is a property of active skills. Most skills have a mana cost by default, though costs of life or other resources may also be possible.

The cost of a skill must be paid each time it is used. The cost of skills is spread over a short period of time as the skill is activated. Cancelling a skill mid-activation, such as with a dodge roll, will stop the remaining cost from being spent but will not refund any already spent cost.

Version history

Version Changes
0.1.0
  • Introduced to the game.