|explicit4_text = Armour applies to Elemental Damage
|explicit4_text = +10% to all Elemental Resistances
|explicit5_text = +(40-60) to Stun Threshold
|explicit6_text = Armour applies to Elemental Damage
|flavour_text = An Ezomyte endures.
|flavour_text = An Ezomyte endures.
|release_version = 0.1.0
|release_version = 0.1.0
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==Mechanics==
==Mechanics==
{{c|mod|Armour applies to Elemental Damage}}: This modifier causes your [[armour]] to also grant elemental [[damage reduction]] as well as [[physical damage reduction]]. [[Armour]] values apply to each [[damage type]] individually. [[Armour]] reductions are applied before elemental resistances and thus uses the full, pre-mitigated hit of the elemental damage when calculating damage reduction.
:Internally, this modifier is actually {{c|mod|100% of Armour applies to Elemental Damage}}. This percentage can be altered through [[corrupted|corruption]].
{{Item acquisition}}
{{Item acquisition}}
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<gallery>
<gallery>
</gallery>
</gallery>
==Legacy variants==
Blackbraid has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|0.1.1
|explicit=
* +(5-15) to Strength
* +(5-15) to Intelligence
* +(40-60) to Stun Threshold
* Armour applies to Elemental Damage
}}
{{Legacy variant table end}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.1|
* The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
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{{Navbox Unique Items}}
{{Navbox Unique Items}}
{{sister|poewiki}}
Latest revision as of 03:27, 17 January 2025
Blackbraid Fur PlateArmour: 60Requires 10 Str+(40-60) to Armour +(5-15) to Strength +(5-15) to Intelligence +10% to all Elemental Resistances +(40-60) to Stun Threshold Armour applies to Elemental DamageAn Ezomyte endures.
Armour applies to Elemental Damage: This modifier causes your armour to also grant elemental damage reduction as well as physical damage reduction. Armour values apply to each damage type individually. Armour reductions are applied before elemental resistances and thus uses the full, pre-mitigated hit of the elemental damage when calculating damage reduction.
Internally, this modifier is actually 100% of Armour applies to Elemental Damage. This percentage can be altered through corruption.