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Recoup: Difference between revisions
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{{Tooltip info | |||
| name = Recoup | |||
| description = When you take damage from a [[Hit]], Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds. | |||
}} | |||
'''Recoup''' is a stat that causes your character to recover [[damage]] taken (or prevented) from a hit as [[life]], [[mana]], or [[energy shield]] over a duration. | '''Recoup''' is a stat that causes your character to recover [[damage]] taken (or prevented) from a hit as [[life]], [[mana]], or [[energy shield]] over a duration. | ||
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The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time. | The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time. | ||
== | ==Related unique items== | ||
{{Drop enabled unique item table | {{Drop enabled unique item table | ||
|where = items.stat_text LIKE "%Recoup%" | |where = items.stat_text LIKE "%Recoup%" | ||
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}} | }} | ||
== | ==Related passive skills== | ||
Passive skills related to recoup: [[Pliable Flesh]] | Passive skills related to recoup: | ||
* [[Pliable Flesh]] | |||
* [[Loose Flesh]] | |||
* [[Taut Flesh]] | |||
* [[Infused Flesh]] | |||
* [[Mind Eraser]] | |||
* [[Heart Tissue]] | |||
* [[Resilient Soul]] | |||
* [[Made to Last]] | |||
== | ==Related ascendancy skills== | ||
Ascendancy skills related to recoup: [[Circular Heartbeat]] | Ascendancy skills related to recoup: | ||
* [[Circular Heartbeat]] | |||
* [[The Rapid River]] | |||
==Version history== | ==Version history== |
Latest revision as of 08:42, 9 January 2025
Recoup is a stat that causes your character to recover damage taken (or prevented) from a hit as life, mana, or energy shield over a duration.
Mechanics
In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after resistance from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.
The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.
Related unique items
Item | ![]() | Stats |
---|---|---|
Alkem Eira![]() | 1 | Grants Skill: ![]() (30-50)% increased Armour and Energy Shield +(50-70) to maximum Mana Damage Blocked is Recouped as Mana |
Midnight Braid![]() | 1 | (20–30)% increased Life Recovery from Flasks+(30–50) to maximum Mana +(5–10)% to all Elemental Resistances 50% of Damage taken Recouped as Mana |
Wandering Reliquary![]() | 27 | +(50-100)% increased Armour +(40-60) to maximum Mana +(10-20) to Strength +(60-80) to Stun Threshold 50% of Physical Damage prevented Recouped as Life |
Temporalis![]() | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-4--2) seconds to Cooldown |
Related passive skills
Passive skills related to recoup:
- Pliable Flesh
- Loose Flesh
- Taut Flesh
- Infused Flesh
- Mind Eraser
- Heart Tissue
- Resilient Soul
- Made to Last
Related ascendancy skills
Ascendancy skills related to recoup:
Version history
Version | Changes |
---|---|
0.1.0 |
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