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Recoup: Difference between revisions

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'''Recoup''' [[damage]] taken (or prevented) from a hit.
{{Tooltip info
| name                  = Recoup
| description            = When you take damage from a [[Hit]], Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
}}
'''Recoup''' is a stat that causes your character to recover [[damage]] taken (or prevented) from a hit as [[life]], [[mana]], or [[energy shield]] over a duration.


==Mechanics==
==Mechanics==
8 seconds
In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after [[resistance]] from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.
 
The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.


==Releated unique items==
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where = items.stat_text LIKE "%Recoup%"
|where = items.stat_text LIKE "%Recoup%"
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}}
}}


==Releated passive skills==
==Related passive skills==
Passive skills related to recoup: [[Pliable Flesh]], [[Loose Flesh]], [[Taut Flesh]], [[Infused Flesh]], [[Mind Eraser]], [[Heart Tissue]], [[Resilient Soul]], [[Made to Last]]
Passive skills related to recoup:
* [[Pliable Flesh]]
* [[Loose Flesh]]
* [[Taut Flesh]]
* [[Infused Flesh]]
* [[Mind Eraser]]
* [[Heart Tissue]]
* [[Resilient Soul]]
* [[Made to Last]]


==Releated ascendancy skills==
==Related ascendancy skills==
Ascendancy skills related to recoup: [[Circular Heartbeat]], [[The Rapid River]]
Ascendancy skills related to recoup:
* [[Circular Heartbeat]]
* [[The Rapid River]]


==Version history==
==Version history==

Latest revision as of 08:42, 9 January 2025

Recoup
Tooltip
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.

Recoup is a stat that causes your character to recover damage taken (or prevented) from a hit as life, mana, or energy shield over a duration.

Mechanics

In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after resistance from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.

The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.

Related unique items

ItemRequired levelStats
Alkem EiraAlkem Eira
Blazon Crest Shield
Shield
Chance to Block: 25%
Armour: 10
Energy Shield: 6
Grants Skill: Raise Shield(30-40)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
May your resolve never waver.
1Grants Skill: Raise Shield(30-40)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
Midnight BraidMidnight Braid
Rawhide Belt
(20–30)% increased Life Recovery from Flasks+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Adversity is the soil in
which persistence grows.
1(20–30)% increased Life Recovery from Flasks+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Wandering ReliquaryWandering Reliquary
Steel Plate
Armour: 177Requires Level 27, 57 Str+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Knowing she could outlast any opponent,
Wrashmin fought not to win, but to delay.
27+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
TemporalisTemporalis
Silk Robe
Energy Shield: 61Requires Level 64, 47 Int+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken is Recouped as Life
(5-30)% of Damage taken is Recouped as Mana
Skills have (-4--2) seconds to Cooldown
The final element the tale-women
mastered was Time itself.
64+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken is Recouped as Life
(5-30)% of Damage taken is Recouped as Mana
Skills have (-4--2) seconds to Cooldown

Related passive skills

Passive skills related to recoup:

Related ascendancy skills

Ascendancy skills related to recoup:

Version history

Version Changes
0.1.0
  • Introduced to the game.