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Recoup: Difference between revisions

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Recoup is a mechanic that recovers an amount of life, mana, or energy shield over time, based on the damage taken (or prevented) from a hit.
{{Tooltip info
| name                  = Recoup
| description            = When you take damage from a [[Hit]], Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
}}
'''Recoup''' is a stat that causes your character to recover [[damage]] taken (or prevented) from a hit as [[life]], [[mana]], or [[energy shield]] over a duration.


==Mechanics==
==Mechanics==
The amount recoup recovers is based on a percentage of hit damage taken, calculated after damage mitigation such as [[resistance]]. Recoup stacks; each instance is independent.
In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after [[resistance]] from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.


Recouping normally occurs over 8 seconds, meaning a value of {{c|mod|40% of Damage taken Recouped as Life}} recovers 5% of the damage taken per second. This duration may be modified through stats such as the {{c|mod|25% increased speed of Recoup effects}} passive found on the [[Pliable Flesh]] notable, granting the same total recovery over an altered duration.
The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.


Recoup instances are not removed when the relevant resource is filled.
==Related unique items==
 
==Releated unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where = items.stat_text LIKE "%Recoup%"
|where = items.stat_text LIKE "%Recoup%"
|large=1
|large=1
|base_item=1
|class=1
|level=1
|level=1
|stat=1
|stat=1
}}
}}


==Releated passive skills==
==Related passive skills==
Passive skills related to recoup: [[Pliable Flesh]], [[Loose Flesh]], [[Taut Flesh]], [[Infused Flesh]], [[Mind Eraser]], [[Heart Tissue]], [[Resilient Soul]], [[Made to Last]]
Passive skills related to recoup:
* [[Pliable Flesh]]
* [[Loose Flesh]]
* [[Taut Flesh]]
* [[Infused Flesh]]
* [[Mind Eraser]]
* [[Heart Tissue]]
* [[Resilient Soul]]
* [[Made to Last]]


==Releated ascendancy skills==
==Related ascendancy skills==
Ascendancy skills related to recoup: [[Circular Heartbeat]], [[The Rapid River]]
Ascendancy skills related to recoup:
* [[Circular Heartbeat]]
* [[The Rapid River]]


==Version history==
==Version history==
Line 30: Line 40:
}}
}}
{{Version history table end}}
{{Version history table end}}
[[Category:Resources]]
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Latest revision as of 08:42, 9 January 2025

Recoup
Tooltip
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.

Recoup is a stat that causes your character to recover damage taken (or prevented) from a hit as life, mana, or energy shield over a duration.

Mechanics

In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after resistance from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.

The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.

Related unique items

ItemRequired levelStats
Alkem Eira1Grants Skill: Raise Shield(30-40)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
Midnight Braid1(20–30)% increased Life Recovery from Flasks+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Wandering Reliquary27+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Temporalis64+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken is Recouped as Life
(5-30)% of Damage taken is Recouped as Mana
Skills have (-4--2) seconds to Cooldown

Related passive skills

Passive skills related to recoup:

Related ascendancy skills

Ascendancy skills related to recoup:

Version history

Version Changes
0.1.0
  • Introduced to the game.