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Reservation: Difference between revisions

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'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]]. When a resource is reserved, the amount that is reserved cannot be used to pay other costs. persistent reservation effects granted by [[skill]]s do not deactivate on [[death]].
'''Reservation''' is a method of using a resource, typically [[spirit]], to pay for an [[persistent]] effect, such as maintaining a [[permanent minion]] or [[buff]].  
 
==Mechanics==
 
When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.
 
Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. [[Full Life]]) unless the threshold is lowered below 100% of maximum resource. [[Leech]] is removed by default once a resource is filled to its unreserved maximum.
 
Persistent reservation effects do not deactivate on [[death]].


==Related unique items==
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|tables=item_stats
|where = items.stat_text LIKE "% Reserve%"
|join=items._pageID=item_stats._pageID
|where = item_stats.id LIKE "%Reserve%"
|level=1
|level=1
|stat=1
|stat=1
|large=1
|large=1
}}
}}
==Version history==
{{Version history table header}}
{{Version history table row|0.1.0d|
* Updated art for Reserved Life and Mana.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}


{{sister|poewiki}}
{{sister|poewiki}}


[[Category:Resources]]
[[Category:Resources]]

Latest revision as of 03:36, 18 December 2024

✍️This article is a stub. Please help improve the article by expanding it.

Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion or buff.

Mechanics

When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.

Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource. Leech is removed by default once a resource is filled to its unreserved maximum.

Persistent reservation effects do not deactivate on death.

Related unique items

ItemRequired levelStats
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit

Version history

Version Changes
0.1.0d
  • Updated art for Reserved Life and Mana.
0.1.0
  • Introduced to the game.