Dodge roll: Difference between revisions

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(Created page with "'''Dodge roll''' is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind {{key press|space}} by default. __TOC__ ==Mechanics== * Dodge roll has no cooldown by default. * Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters. * The start of the roll animation avoids projectiles and non-AoE attac...")
 
(→‎Version history: add version hx 0.1.0)
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* Dodge roll has no cooldown by default.
* Dodge roll has no cooldown by default.
* Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
* Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
* The start of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.  
* The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.  
* Rolling covers more initial distance but travels the same distance over time as base [[movement speed]] when averaged out. Roll speed is affected by movement speed.  
* Rolling covers more initial distance but travels the same distance over time as base [[movement speed]] when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall.
* Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
* Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
* Dodge roll will forcibly cancel most skills. Skills do not spend mana or other costs if cancelled.
* Dodge roll will forcibly cancel most skills. Skills do not spend mana or other costs if cancelled.
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===Modifying dodge roll===
===Modifying dodge roll===
Certain skills and passives can modify Dodge roll or change its functions entirely.
Certain skills and passives can modify Dodge roll or change its functions entirely.


* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles stun threshold instead.
* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles stun threshold instead.
* An unreleased skill changes your dodge roll into a Teleport skill for 100 [[Spirit]] [[reservation]].
* The [[Bulwark]] keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling.
* [[Blink]] is a buff skill that changes your dodge roll into a teleport.
** [[Sands of Silk]] grants level 13 Blink.
* A unique grants [[Phasing]] on dodge roll.
* A unique grants [[Phasing]] on dodge roll.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 20:46, 29 November 2024

Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default.

Mechanics

  • Dodge roll has no cooldown by default.
  • Dodge roll mechanically reduces the player's character size while being used, allowing players to escape if surrounded by dense packs of monsters.
  • The first half of the roll animation avoids projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
  • Rolling covers more initial distance but travels the same distance over time as base movement speed when averaged out. Roll speed is affected by movement speed. Allows for quicker initial reaction but is not a speed boost overall.
  • Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
  • Dodge roll will forcibly cancel most skills. Skills do not spend mana or other costs if cancelled.
  • Rolling while shapeshifted will morph you out of the transformation, though there are methods to prevent this.

Modifying dodge roll

Certain skills and passives can modify Dodge roll or change its functions entirely.

  • The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
  • The Bulwark keystone removes the invincibility frames granted during a dodge roll, but grants damage reduction while dodge rolling.
  • Blink is a buff skill that changes your dodge roll into a teleport.
  • A unique grants Phasing on dodge roll.

Version history

Version Changes
0.1.0
  • Introduced to the game.