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The '''Trial of the Sekhemas''' is one of three [[Ascension Trial]]s found in [[Wraeclast]]. It is a randomized gauntlet of rooms filled with monsters and traps that must be traversed before the player runs out of honour.
[[File:SekhemaTrialMap.png|thumb|right|800px|An example of a Trial Map.]]
The '''Trial of the Sekhemas''' is one of three [[Ascension Trial]]s, first accessible in [[Act 2]]. It is a randomized gauntlet of rooms filled with monsters and traps that must be traversed before the player runs out of Honour. It is based on [[poewiki:The Forbidden Sanctum|the Forbidden Sanctum]] from [[Path of Exile 1]].


__TOC__
__TOC__


==Overview==
==Overview==
To gain access, the player must first defeat [[Balbala, the Traitor]] and obtain {{il|Balbala's Barya}}. This coin can be placed within the Relic Altar to begin the trial. Doing so will grant access to the entire first floor of the Trial. Higher level coins obtained later in the game provide access to additional floors and improved rewards, and are also tradeable. Each floor contains 8 rooms, with the 8th room being a boss. There are 4 floors in total.
To gain access, the player must first defeat [[Balbala, the Traitor]] and obtain {{il|Balbala's Barya}}. This coin can be placed within the Relic Altar to begin the trial. Doing so will grant access to the entire first floor of the Trial. Higher level {{il|Djinn Barya|Djinn Baryas}} obtained later in the game provide access to additional floors and improved rewards, and are also tradeable. Each floor contains 8 rooms, with the 8th room being a boss. There are 4 floors in total.


The player can preview the layout and room connections of the current floor, as well as a limited number of columns of rooms ahead, including their layout, objectives, rewards, and afflictions.
The player can preview the layout and room connections of the current floor, as well as a limited number of columns of rooms ahead, including their layout, objectives, rewards, and afflictions.
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|-
|-
| Minor Affliction ||  || Spiked Shell || Monsters have 50% increased Maximum Life
| Minor Affliction ||  || Spiked Shell || Monsters have 50% increased Maximum Life
|-
| Minor Affliction ||  || Blunt Sword || You and your Minions deal 40% less Damage
|}
|}
</div>
</div>
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Each room contains one of the following trial objectives:
Each room contains one of the following trial objectives:


* Gauntlet Trial: Defeat the Rare Monsters: The player must defeat all of the rare monsters in the room. Clearing 50% of the rare monsters will cause an indicator to appear, pointing towards remaining rare monsters.
* '''Chalice Trial''' - Defeat the Rare Monsters: The player must defeat all of the rare monsters in the room to fill the blood chalice. Clearing 50% of the rare monsters will cause an indicator to appear, pointing towards remaining rare monsters.
* Disable the Crystals: The player must disable all of the Death Crystals in the room. Any Crystals still active when the timer expires will deal damage.
* ''''Gauntlet Trial''' - Disable the Crystals: The player must disable all of the Death Crystals in the room. Any Crystals still active when the timer expires will deal damage.
* Defeat the Ritual Casters: Defeat the Ritual Casters to close the portals.
* '''Ritual Trial''' - Defeat the Ritual Casters: Defeat the Ritual Casters to close the portals.
* Find the Exit: Find the exit, avoiding traps and monsters.
* '''Escape Trial''' - Find the Exit: Find the exit, avoiding traps and monsters.
* Survive: Survive until the timer expires.
* '''Hourglass Trial''' - Survive: Survive until the timer expires.


==Room Reward Types==
==Room Reward Types==
Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.
Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.
===Item Reward Room===
When players are offered rewards, they have three options:
* Receive #x <item1> now
* Receive #x <item2> at end of the Floor ("at end of the next Floor" if on room 8)
* Receive #x <item3> on completing the Trial
The quantity and/or types of items improve based on the area level of the zone, the current floor, and how long you defer the reward, at the cost of risking the reward entirely if the player fails the run. Item chests have a 5 Sacred Water fee to open.


===Sacred Water Fountain===
===Sacred Water Fountain===
Contains a fountain containing [[Sacred Water]]; comes in 2 types: Small or Large.
Contains a fountain containing Sacred Water; comes in 2 types: Regular (160) or Large.


===Orbala Statue===
===Orbala Statue===
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! Boss Name !! Boss Room !! Description
! Boss Name !! Boss Room !! Description
|-
|-
| [[Rattlecage, the Earthbreaker]] || Trial of Strength ||  
| [[Rattlecage, the Earthbreaker]] || Collapsing Cavern ||  
|-
|-
| [[Hadi of the Flaming River]]<br>[[Rafiq of the Frozen Spring]] ||  
| [[Hadi of the Flaming River]]<br>[[Rafiq of the Frozen Spring]] ||  
|-
|-
|     ||  
| ??? ||  
|-
|-
| [[Zarokh, the Eternal]] ||  
| [[Zarokh, the Eternal]] ||  
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* Mysterious Cache:
* Mysterious Cache:


===Jewels===
===Time-Lost Jewels===
[[Jewel]]s are items which can be found randomly throughout the trial from monsters or chests. These jewels are craftable items that can be socketed into jewel sockets on the [[passive skill tree]] to grant various stats or modify the effects of other passives in the jewel's radius.
Time-Lost Jewels are [[jewel]] base types that can be found in randomly throughout the trial from monsters or chests. These jewels roll modifiers that affect passive nodes within its radius.


===Relics===
===Relics===
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}



Latest revision as of 14:53, 27 November 2024

Lua error: Error: Table areas not found..

An example of a Trial Map.

The Trial of the Sekhemas is one of three Ascension Trials, first accessible in Act 2. It is a randomized gauntlet of rooms filled with monsters and traps that must be traversed before the player runs out of Honour. It is based on the Forbidden Sanctum from Path of Exile 1.

Overview

To gain access, the player must first defeat Balbala, the Traitor and obtain File:Balbala's Barya inventory icon.pngBalbala's BaryaBalbala's BaryaArea Level: 22
Number of Trials: 1
"Why are you standing there gawking at me?
We must go to the Trial of the Sekhemas!"
Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala.
File:Balbala's Barya inventory icon.png
. This coin can be placed within the Relic Altar to begin the trial. Doing so will grant access to the entire first floor of the Trial. Higher level File:Djinn Barya inventory icon.pngDjinn BaryasDjinn BaryaArea Level: #
Number of Trials: #
"Take me to the Trial of the Sekhemas.
I will serve."
Take this item to the Relic Altar at the Tiral of the Sekhemas.
File:Djinn Barya inventory icon.png
obtained later in the game provide access to additional floors and improved rewards, and are also tradeable. Each floor contains 8 rooms, with the 8th room being a boss. There are 4 floors in total.

The player can preview the layout and room connections of the current floor, as well as a limited number of columns of rooms ahead, including their layout, objectives, rewards, and afflictions.

All of your progress, including Honour, Sacred Water, Boons, Afflictions, etc. are carried over between floors. A full Trial contains 4 floors, each containing 8 rooms. The 8th room of each floor always contains a Boss. Crashing during a Trial room will reset the room's progress, as long as the player did not fail the room due to honour loss. However, any changes to your honour during the room's progress will be retained. Sacred Water and rewards are locked in upon successful completion of a room. It is possible to return back into a completed room from the reward room to kill any remaining enemies or open chests.

Each Trial run is independent between characters on the same account.

Relic Altar

  • The Relic Altar is unlocked automatically when Balbala's Barya is brought into the starting area.
  • Each character has its own Relic Altar and uses separate Relics. However, the Relic Locker is shared between all of your characters in the same league.
  • Relics placed in the Relic Altar are locked in for the entire Trial run as soon as they are confirmed and cannot be added or removed in the middle of a run. The current run must be completed, failed, or forfeited to add or remove Relics.
  • The Relic Altar contains 18 inventory spaces, but 12 are initially locked and can be obtained by defeating specific minibosses or floor bosses.


The trial is composed of several progressive rooms within a floor. Each room will have an objective to accomplish before the room is passed, and the floor is ended by a boss. Every room will have a reward - for example, they may reward a

Damage taken during the Trial of the Sekhemas will also damage your Honour, which cannot be recovered by normal means. Running out of honour will fail the trial.

The exile may be supported or impeded by Boons and Afflictions, special buffs and debuffs that persist throughout the trial. Sacred Water may be traded with Balbala for boons and relics.

At the end of the trial, the exile may access the Altar of Ascendancy. For exiles who reach it for the first time, The Altar of Ascendancy grants two ascendancy points and allows them to choose an ascendancy class.

Mechanics

Honour

  • Honour is an additional stat player characters have while participating in the Trial.
  • The default maximum Honour is #. Honour is maintained between rooms, and the player is ejected from the Trial if it hits 0, resetting all floors and rooms. Being ejected does not count as a death, nor does it remove experience.
  • Honour is lost from hits from monsters or traps in the Trial. Closer proximity to monsters reduces the Honour lost on hit.[confirmation needed]
  • Minions and non-party allies do not cause Honour to be lost if hit.
  • A fixed amount of Honour can be restored in Fountain rooms.
  • Gaining additional Maximum Honour will also cause the character to gain current Resolve of the same amount. Losing Maximum Honour will not further affect the current Honour.

Sacred Water

  • Sacred Water is a type of non-tradeable currency can be found in the Trial from chests or killed enemies. Sacred Water is collected automatically when the player is near it.
  • Sacred Water can be traded to the merchant for a small amount of Honour recovery, various Boons, or relics.
  • Sacred Water is maintained between rooms and floors, and is reset when the Trial run ends.

Keys

Completing a room may reward the player with a File:Bronze Key inventory icon.pngBronze KeyBronze KeyUsed to open Bronze Caches within the TrialsFile:Bronze Key inventory icon.png, File:Silver Key inventory icon.pngSilver KeySilver KeyUsed to open Silver Caches within the TrialsFile:Silver Key inventory icon.png, or File:Golden Key inventory icon.pngGolden KeyGolden KeyUsed to open Golden Caches within the TrialsFile:Golden Key inventory icon.png. These can be used to open their respective caches at the end of the trial for various items and rewards.

Boon

  • Major boons are grouped in a symbol with a very thick and bright yellow-bordered boon symbol, while all minor boons are grouped in a plain yellow-bordered boon symbol. Boons are shown when hovering the according symbol.
  • Boons grant various benefits to your Trial run and can help recover or mitigate damage to your Honour, increase your Sacred Water and rewards, debuff monsters, or provide other helpful buffs.
Boon Type Image Boon Name Description
Major Boon Sekhema's Cloak Upon reaching 0 Life, revive once with Full Honour
Minor Boon Adrenaline Vial Restore 30% of your Honour on entering a Boss Room
Minor Boon Honoured Challenger 50% increased Honour restored
Minor Boon Viscous Ichor Monsters have 20% reduced Action Speed
Minor Boon Orbala Statuette You have 25% more Maximum Life
Minor Boon Flooding Rivers 50% more Sacred Water found

Affliction

  • Major afflictions are grouped in a symbol with a very thick and bright purple-bordered boon symbol, while all minor afflictions are grouped in a plain purple-bordered affliction symbol. Afflictions are shown when hovering according symbol.
  • Afflictions grant various downsides to your Trial run and can reduce or prevent Honour recovery, spawn additional traps, buff monsters, affect your Sacred Water generation, or hide rooms or rewards on the Trial Map.
Affliction Type Icon Affliction Name Description
Minor Affliction Spiked Shell Monsters have 50% increased Maximum Life
Minor Affliction Blunt Sword You and your Minions deal 40% less Damage

Trial objectives

Each room contains one of the following trial objectives:

  • Chalice Trial - Defeat the Rare Monsters: The player must defeat all of the rare monsters in the room to fill the blood chalice. Clearing 50% of the rare monsters will cause an indicator to appear, pointing towards remaining rare monsters.
  • 'Gauntlet Trial - Disable the Crystals: The player must disable all of the Death Crystals in the room. Any Crystals still active when the timer expires will deal damage.
  • Ritual Trial - Defeat the Ritual Casters: Defeat the Ritual Casters to close the portals.
  • Escape Trial - Find the Exit: Find the exit, avoiding traps and monsters.
  • Hourglass Trial - Survive: Survive until the timer expires.

Room Reward Types

Note: All room types other than boss rooms can become Afflicted. Afflicted rooms are indicated by a purple border and cause the character to gain an Affliction on entry.

Sacred Water Fountain

Contains a fountain containing Sacred Water; comes in 2 types: Regular (160) or Large.

Orbala Statue

Players can spend 5 Sacred Water to recover 20% of Honour and gain a random Boon.

Merchant

Merchant rooms contain the NPC Orbala who sells you Boons or relics in exchange for Sacred Water. He can also recover 50 Honour once per encounter for a fee.

Enemies

Each room in the Sanctum contains a number of normal and rare enemies. All rare enemies must be killed before being able to complete the room.

Floor Bosses

Sanctum Bosses
Boss Name Boss Room Description
Rattlecage, the Earthbreaker Collapsing Cavern
Hadi of the Flaming River
Rafiq of the Frozen Spring
???
Zarokh, the Eternal

Rewards

Ascendancy

Main page: Ascendancy class

Completing a floor in the Trial at certain level thresholds will allow players to unlock their Ascendancy class and ascendancy passive skill points.

Key caches

After defeating each floor boss, players can enter a vault with several reward caches. These vary from Bronze, Silver, and Gold, and can be opened by spending one of the respective keys. These are the following types of caches:

  • Hoarder's Cache: Contains random items
  • Arcanist's Cache: Contains currency
  • Armour Cache: Contains armour
  • Mysterious Cache:

Time-Lost Jewels

Time-Lost Jewels are jewel base types that can be found in randomly throughout the trial from monsters or chests. These jewels roll modifiers that affect passive nodes within its radius.

Relics

Main page: Relic

Relics are a type of item that is exclusive to the Trial of the Sekhemas. They can be placed in the Relic Altar to provide buffs various beneficial stats that can make the run easier or more rewarding.

  • Relics can be found within the Trial of the Sekhemas from monsters or purchased for Sacred Water.
  • They can be stored in a special separate stash called the Relic Locker, which can also be placed as a hideout decoration.
  • To equip a relic, they must be placed in the Relic Altar on a 5x4 grid with two of the corner slots blocked off. Additional grid slots can be unlocked as you progress, up to a total of 18 slots.
  • Relics are craftable. Magic relics can have up to two modifiers. They cannot become rare.
  • The pool of modifiers relics can roll depends on the total number of inventory slots it takes up, ranging from 2/3/4 or small/medium/large respectively.

Small relics

ItemInventory
size
Drop
level
Seal RelicFile:Seal Relic inventory icon.pngSeal RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Seal Relic inventory icon.png2×11
Urn RelicFile:Urn Relic inventory icon.pngUrn RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Urn Relic inventory icon.png1×21

Medium relics

ItemInventory
size
Drop
level
Amphora RelicFile:Amphora Relic inventory icon.pngAmphora RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Amphora Relic inventory icon.png1×31
Tapestry RelicFile:Tapestry Relic inventory icon.pngTapestry RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Tapestry Relic inventory icon.png3×11

Large relics

ItemInventory
size
Drop
level
Coffer RelicFile:Coffer Relic inventory icon.pngCoffer RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Coffer Relic inventory icon.png2×21
Incense RelicFile:Incense Relic inventory icon.pngIncense RelicPlace this item on the Relic Altar at the start of the Trial of the SekhemasFile:Incense Relic inventory icon.png4×11

Party mechanics

  • The Trial of the Sekhema's choices are made by the area's instance owner.
  • All party members share Honour.

Version history

Version Changes
Unknown
  • Introduced to the game.

References