Stun: Difference between revisions

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(Created page with "{{stub}} A '''stun''' is an on-hit effect that occurs when the defender's Stun buildup exceeds their Stun Threshold, interrupting the defender's action and causing them to be unable to act while the stun animation is playing. __TOC__ ==Mechanics== Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short ti...")
 
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{{stub}}
{{stub}}
A '''stun''' is an on-hit effect that occurs when the defender's Stun buildup exceeds their Stun Threshold, interrupting the defender's action and causing them to be unable to act while the stun animation is playing.
{{tooltip
| name                  = Stun
| description            =  {{c|normal|Hits against any target build up Stun. Once an enemy has more Stun than their Stun Threshold, their action is interrupted and they are Stunned for a short time.<br><br>Physical damage and Melee Damage both have higher Stun buildup.<br>A portion of Stun also builds towards Heavy Stun on non-players.}}
}}
{{tooltip
| name                  = Stun Threshold
| description            =  {{c|normal|Stun Threshold determines how much Stun buildup is needed to Stun or Heavy Stun a target}}
}}
 
A '''stun''' is an on-[[hit]] effect that occurs when the defender's '''Stun buildup''' exceeds their '''Stun Threshold''', interrupting the defender's [[action]] and causing them to be unable to act while the stun animation is playing.


__TOC__
__TOC__


==Mechanics==
==Mechanics==
Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short time.
Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short time.


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A portion of stun also builds towards a Heavy Stun for non-player targets, which provides a longer interruption than regular stuns.
A portion of stun also builds towards a Heavy Stun for non-player targets, which provides a longer interruption than regular stuns.


==Version history==
==Version history==

Revision as of 05:42, 24 November 2024

✍️This article is a stub. Please help improve the article by expanding it.

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A stun is an on-hit effect that occurs when the defender's Stun buildup exceeds their Stun Threshold, interrupting the defender's action and causing them to be unable to act while the stun animation is playing.

Mechanics

Hits can inflict Stun buildup based on the damage inflicted compared to the target's maximum Life. Stun buildup stacks additively until it exceeds the target's Stun Threshold, at which point it inflicts a Stun for a short time.

Stun buildup cannot occur while the target is actively stunned. Physical damage and melee damage inherently have higher stun buildup than other damage types or damage categories.

A portion of stun also builds towards a Heavy Stun for non-player targets, which provides a longer interruption than regular stuns.

Version history

Version Changes