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Page values for "Trinity"

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"_pageData" values

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Trinity

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"skill_levels" values

21 rows are stored for this page
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stat_textText+4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 2 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+4% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 3 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+5% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 4 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 5 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+6% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 6 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 7 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+7% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+8% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 9 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+9% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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stat_textText+10% more Elemental Damage with Attacks per 50 Resonance of any type<br>On dealing Elemental Damage with an Attack Hit gain 10 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types
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"skill" values

1 row is stored for this page
FieldField typeValue
active_skill_nameStringtrinity
cast_timeFloat
descriptionTextBecome attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
htmlText<span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">trinity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Trinity|Trinity]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Trinity skill icon.png]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-90)</td></tr><tr><th>Reservation</th><td class="tc -value">100 spirit</td></tr><tr><td class="tc -gemdesc" colspan="2">Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.</td></tr><tr><td class="tc -mod" colspan="2">(4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types</td></tr></table></span>
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skill_iconPageTrinity skill icon.png
skill_idStringTrinity
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stat_textText(4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types

"items" values

1 row is stored for this page
FieldField typeValue
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cannot_be_traded_or_modifiedBooleanNo
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class_idStringActive Skill Gem
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drop_textTextIt can be obtained by [[Gemcutting|engraving]] an [[Uncut Spirit Gem]].
explicit_stat_textText
flavour_textText
frame_typeStringgem
help_textTextPlace into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
htmlText<span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Trinity<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Buff (gem tag)|Buff]], [[:Category:Persistent (gem tag)|Persistent]], [[:Category:Lightning (gem tag)|Lightning]], [[:Category:Cold (gem tag)|Cold]], [[:Category:Fire (gem tag)|Fire]]<br>Tier: <em class="tc -value ">14</em><br>Level: <em class="tc -value ">(1-20)</em><br>Reservation: <em class="tc -value ">100 spirit</em></span><span class="group tc -gemdesc">Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.</span><span class="group tc -mod">(4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span>[[File:Trinity skill icon.png]]</span>
implicit_stat_textText
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infobox_htmlText<span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Trinity<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Buff (gem tag)|Buff]], [[:Category:Persistent (gem tag)|Persistent]], [[:Category:Lightning (gem tag)|Lightning]], [[:Category:Cold (gem tag)|Cold]], [[:Category:Fire (gem tag)|Fire]]<br>Tier: <em class="tc -value ">14</em><br>Level: <em class="tc -value ">(1-20)</em><br>Reservation: <em class="tc -value ">100 spirit</em></span><span class="group tc -gemdesc">Become attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.</span><span class="group tc -mod">(4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span>[[File:Trinity skill icon.png]]<span class="images">[[File:Trinity inventory icon.png|78x78px]]</span></span>
inventory_iconStringFile:Trinity inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanYes
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>It can be obtained by [[Gemcutting|engraving]] an [[Uncut Spirit Gem]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Gems/SkillGemTrinity">Metadata/Items/Gems/SkillGemTrinity</abbr></em></span></span></span></div>
metadata_idStringMetadata/Items/Gems/SkillGemTrinity
nameStringTrinity
name_listList of String, delimiter: Trinity
qualityInteger
rarityStringNormal
rarity_idStringnormal
release_versionString0.2.0
removal_versionString
required_dexterityInteger
required_dexterity_htmlText
required_dexterity_range_averageInteger
required_dexterity_range_colourString
required_dexterity_range_maximumInteger
required_dexterity_range_minimumInteger
required_dexterity_range_textString
required_intelligenceInteger
required_intelligence_htmlText
required_intelligence_range_averageInteger
required_intelligence_range_colourString
required_intelligence_range_maximumInteger
required_intelligence_range_minimumInteger
required_intelligence_range_textString
required_levelInteger1
required_level_baseInteger1
required_level_htmlText<em class="tc -value ">1</em>
required_level_range_averageInteger1
required_level_range_colourStringvalue
required_level_range_maximumInteger1
required_level_range_minimumInteger1
required_level_range_textString1
required_strengthInteger
required_strength_htmlText
required_strength_range_averageInteger
required_strength_range_colourString
required_strength_range_maximumInteger
required_strength_range_minimumInteger
required_strength_range_textString
size_xInteger1
size_yInteger1
stat_textText(4–10)% more Elemental Damage with Attacks per 50 [[Resonance (buff)|Resonance]] of any type<br>On dealing [[Elemental Damage]] with an [[Attack]] [[Hit]] gain (2–10) [[Resonance (buff)|Resonance]] of the highest [[Elemental Damage]] type and lose 2 [[Resonance (buff)|Resonance]] of the other types
tagsList of String, delimiter: ,gem default

"skill_gems" values

1 row is stored for this page
FieldField typeValue
awakened_variant_idString
dexterity_percentInteger100
gem_descriptionTextBecome attuned to all [[Elements]] building up Fire, Cold and Lightning [[Resonance (buff)|Resonance]] based off the highest [[Elemental Damage]] type dealt by your [[Attack]] [[Hit]]. Your [[Elemental Damage]] with [[Attacks]] is greatly enhanced the more [[Resonance (buff)|Resonance]] of any type you have.
gem_tagsList of String, delimiter: ,Buff Persistent Lightning Cold Fire
gem_tierInteger14
intelligence_percentInteger0
is_awakened_support_gemBoolean
is_vaal_skill_gemBooleanNo
primary_attributeStringdexterity
strength_percentInteger0
vaal_variant_idString