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Page values for "The Vile Knight"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2024-12-10 11:31:41 PM
_modificationDateDatetime2024-12-12 7:57:13 PM
_creatorStringMefisto1029
_categoriesList of String, delimiter: |
_isRedirectBooleanNo
_pageNameOrRedirectStringThe Vile Knight
_pageIDInteger3,261
_pageNamePageThe Vile Knight
_pageTitleString

The Vile Knight

_pageNamespaceInteger0

"item_mods" values

4 rows are stored for this page
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText(60–100)% increased Armour and Evasion
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText+(75–125) to Accuracy Rating
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textText(10–15) Life Regeneration per second
FieldField typeValue
idString
is_explicitBooleanYes
is_implicitBooleanNo
is_map_fragment_bonusBooleanNo
is_randomBooleanNo
textTextDeal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your [[Presence]], up to a maximum of 200%

"items" values

1 row is stored for this page
FieldField typeValue
acquisition_tagsList of String, delimiter: ,
alternate_art_inventory_iconsList of String, delimiter: ,
base_itemStringShielded Helm
base_item_idString
base_item_pagePageShielded Helm
cannot_be_traded_or_modifiedBooleanNo
classStringHelmet
class_idStringHelmet
descriptionText
drop_areasList of String, delimiter: ,
drop_areas_htmlText
drop_enabledBooleanYes
drop_levelInteger
drop_level_maximumInteger
drop_monstersList of Text, delimiter: ,
drop_rarity_idsList of String, delimiter: ,
drop_textText
explicit_stat_textText(60–100)% increased Armour and Evasion<br>+(75–125) to Accuracy Rating<br>(10–15) Life Regeneration per second<br>Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your [[Presence]], up to a maximum of 200%
flavour_textTextComing soon
frame_typeStringunique
help_textText
htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>The Vile Knight<br>Shielded Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">75</em><br>Evasion: <em class="tc -value ">66</em></span><span class="group ">Requires Level <em class="tc -value ">33</em>, <em class="tc -value ">34</em> Str, <em class="tc -value ">34</em> Dex</span><span class="group tc -mod">(60–100)% increased Armour and Evasion<br>+(75–125) to Accuracy Rating<br>(10–15) Life Regeneration per second<br>Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your [[Presence]], up to a maximum of 200%</span><span class="group tc -flavour">Coming soon</span></span></span>
implicit_stat_textText
influencesList of String, delimiter: ,
infobox_htmlText<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>The Vile Knight<br>Shielded Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">75</em><br>Evasion: <em class="tc -value ">66</em></span><span class="group ">Requires Level <em class="tc -value ">33</em>, <em class="tc -value ">34</em> Str, <em class="tc -value ">34</em> Dex</span><span class="group tc -mod">(60–100)% increased Armour and Evasion<br>+(75–125) to Accuracy Rating<br>(10–15) Life Regeneration per second<br>Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your [[Presence]], up to a maximum of 200%</span><span class="group tc -flavour">Coming soon</span></span><span class="images">[[File:The Vile Knight inventory icon.png|156x156px]]</span></span>
inventory_iconStringFile:The Vile Knight inventory icon.png
is_account_boundBooleanNo
is_corruptedBooleanNo
is_drop_restrictedBooleanNo
is_eater_of_worlds_itemBooleanNo
is_fracturedBooleanNo
is_in_gameBooleanYes
is_replicaBooleanNo
is_searing_exarch_itemBooleanNo
is_synthesisedBooleanNo
is_unmodifiableBooleanNo
is_veiledBooleanNo
metabox_htmlText<div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div>
metadata_idString
nameStringThe Vile Knight
name_listList of String, delimiter: The Vile Knight
qualityInteger0
rarityStringUnique
rarity_idStringunique
release_versionString0.1.0
removal_versionString
required_dexterityInteger34
required_dexterity_htmlText<em class="tc -value ">34</em>
required_dexterity_range_averageInteger34
required_dexterity_range_colourStringvalue
required_dexterity_range_maximumInteger34
required_dexterity_range_minimumInteger34
required_dexterity_range_textString34
required_intelligenceInteger0
required_intelligence_htmlText<em class="tc -value ">0</em>
required_intelligence_range_averageInteger0
required_intelligence_range_colourStringvalue
required_intelligence_range_maximumInteger0
required_intelligence_range_minimumInteger0
required_intelligence_range_textString0
required_levelInteger33
required_level_baseInteger33
required_level_htmlText<em class="tc -value ">33</em>
required_level_range_averageInteger33
required_level_range_colourStringvalue
required_level_range_maximumInteger33
required_level_range_minimumInteger33
required_level_range_textString33
required_strengthInteger34
required_strength_htmlText<em class="tc -value ">34</em>
required_strength_range_averageInteger34
required_strength_range_colourStringvalue
required_strength_range_maximumInteger34
required_strength_range_minimumInteger34
required_strength_range_textString34
size_xInteger2
size_yInteger2
stat_textText(60–100)% increased Armour and Evasion<br>+(75–125) to Accuracy Rating<br>(10–15) Life Regeneration per second<br>Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your [[Presence]], up to a maximum of 200%
tagsList of String, delimiter: ,str_dex_armour helmet armour default

"armours" values

1 row is stored for this page
FieldField typeValue
armour_htmlText<em class="tc -value ">75</em>
armour_maxInteger75
armour_minInteger75
armour_range_averageInteger75
armour_range_colourStringvalue
armour_range_maximumInteger75
armour_range_minimumInteger75
armour_range_textString75
energy_shield_htmlText<em class="tc -value ">0</em>
energy_shield_maxInteger0
energy_shield_minInteger0
energy_shield_range_averageInteger0
energy_shield_range_colourStringvalue
energy_shield_range_maximumInteger0
energy_shield_range_minimumInteger0
energy_shield_range_textString0
evasion_htmlText<em class="tc -value ">66</em>
evasion_maxInteger66
evasion_minInteger66
evasion_range_averageInteger66
evasion_range_colourStringvalue
evasion_range_maximumInteger66
evasion_range_minimumInteger66
evasion_range_textString66
movement_speedInteger0
ward_htmlText<em class="tc -value ">0</em>
ward_maxInteger0
ward_minInteger0
ward_range_averageInteger0
ward_range_colourStringvalue
ward_range_maximumInteger0
ward_range_minimumInteger0
ward_range_textString0